Gamer Fantastic

Gamer Fantastic
Title Gamer Fantastic PDF eBook
Author Martin H. Greenberg
Publisher Astra Publishing House
Total Pages 254
Release 2009-07-07
Genre Fiction
ISBN 110108216X

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Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.

The Enduring Fantastic

The Enduring Fantastic
Title The Enduring Fantastic PDF eBook
Author Anna Höglund
Publisher McFarland
Total Pages 232
Release 2021-06-09
Genre Social Science
ISBN 1476642788

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Fantastic fiction is traditionally understood as Western genre literature such as fantasy, science fiction, and horror. Expanding on this understanding, these essays explore how the fantastic has been used in Western societies since the Middle Ages as a tool for organizing and materializing abstractions in order to make sense of the present social order. Disciplines represented here include literature studies, gender studies, biology, ethnology, archeology, history, religion, game studies, cultural sociology, and film studies. Individual essays cover topics such as the fantastic creatures of medieval chronicle, mummy medicine in eighteenth-century Sweden, how fears of disease filtered through the universal and adaptable vampire, the gender aspects of goddess worship in the secular West, ecocentrism in fantasy fiction, how videogames are dealing with the remediation of heritage, and more.

Library of Congress Subject Headings

Library of Congress Subject Headings
Title Library of Congress Subject Headings PDF eBook
Author Library of Congress
Publisher
Total Pages 1432
Release 2003
Genre Subject headings, Library of Congress
ISBN

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PC Gamer

PC Gamer
Title PC Gamer PDF eBook
Author
Publisher
Total Pages 358
Release 2008
Genre Computer games
ISBN

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Constructing Adolescence in Fantastic Realism

Constructing Adolescence in Fantastic Realism
Title Constructing Adolescence in Fantastic Realism PDF eBook
Author Alison Waller
Publisher Routledge
Total Pages 240
Release 2010-12-22
Genre Literary Criticism
ISBN 1135904634

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Constructing Adolescence in Fantastic Realism examines those fundamental themes which inform our understanding of "the teenager"—themes that emerge in both literary and cultural contexts. Models of adolescence do not arise solely from discourses of psychology, sociology, and education. Rather, these models—frameworks including developmentalism, identity formation, social agency, and subjectivity in cultural space—can also be found represented symbolically in fantastic tropes such as metamorphosis, time-slip, hauntings, doppelgangers, invisibility, magic gifts, and witchcraft. These are the incredible, supernatural, and magical elements that invade the everyday and diurnal world of fantastic realism. In this original study, Alison Waller proposes a new critical term to categorize a popular and established genre in literature for teenagers: young adult fantastic realism. Though fantastic realism plays a crucial part in the short history of young adult literature, up until now this genre has typically been overlooked or subsumed into the wider class of fantasy. Touching on well-known authors including Robert Cormier, Melvin Burgess, Gillian Cross, Margaret Mahy, K.M. Peyton and Robert Westall, as well as previously unexamined writers, Waller explores the themes and ideological perspectives embedded in fantastic realist novels in order to ask whether parallel realities and fantastic identities produce forms of adolescence that are dynamic and subversive. One of the first studies to deal with late twentieth-century fantastic literature for young adults, this book makes a valuable contribution to our understanding of adult attitudes toward adolescent identity.

Fantastic Transmedia

Fantastic Transmedia
Title Fantastic Transmedia PDF eBook
Author C. Harvey
Publisher Springer
Total Pages 333
Release 2015-05-26
Genre Social Science
ISBN 1137306041

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Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.

Video Game Achievements and Unlockables

Video Game Achievements and Unlockables
Title Video Game Achievements and Unlockables PDF eBook
Author Barbara Smith
Publisher Prima Lifestyles
Total Pages 308
Release 2007
Genre Games & Activities
ISBN 9780761557036

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- Achievements for over 200 Xbox 360 games. - Easy and Hard icons let you know which points to go after first! - Bonus: unlockables for hundreds of games on every major console!