Gamer Fantastic
Title | Gamer Fantastic PDF eBook |
Author | Martin H. Greenberg |
Publisher | Astra Publishing House |
Total Pages | 254 |
Release | 2009-07-07 |
Genre | Fiction |
ISBN | 110108216X |
Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.
The Enduring Fantastic
Title | The Enduring Fantastic PDF eBook |
Author | Anna Höglund |
Publisher | McFarland |
Total Pages | 232 |
Release | 2021-06-09 |
Genre | Social Science |
ISBN | 1476642788 |
Fantastic fiction is traditionally understood as Western genre literature such as fantasy, science fiction, and horror. Expanding on this understanding, these essays explore how the fantastic has been used in Western societies since the Middle Ages as a tool for organizing and materializing abstractions in order to make sense of the present social order. Disciplines represented here include literature studies, gender studies, biology, ethnology, archeology, history, religion, game studies, cultural sociology, and film studies. Individual essays cover topics such as the fantastic creatures of medieval chronicle, mummy medicine in eighteenth-century Sweden, how fears of disease filtered through the universal and adaptable vampire, the gender aspects of goddess worship in the secular West, ecocentrism in fantasy fiction, how videogames are dealing with the remediation of heritage, and more.
Library of Congress Subject Headings
Title | Library of Congress Subject Headings PDF eBook |
Author | Library of Congress |
Publisher | |
Total Pages | 1432 |
Release | 2003 |
Genre | Subject headings, Library of Congress |
ISBN |
PC Gamer
Title | PC Gamer PDF eBook |
Author | |
Publisher | |
Total Pages | 358 |
Release | 2008 |
Genre | Computer games |
ISBN |
Constructing Adolescence in Fantastic Realism
Title | Constructing Adolescence in Fantastic Realism PDF eBook |
Author | Alison Waller |
Publisher | Routledge |
Total Pages | 240 |
Release | 2010-12-22 |
Genre | Literary Criticism |
ISBN | 1135904634 |
Constructing Adolescence in Fantastic Realism examines those fundamental themes which inform our understanding of "the teenager"—themes that emerge in both literary and cultural contexts. Models of adolescence do not arise solely from discourses of psychology, sociology, and education. Rather, these models—frameworks including developmentalism, identity formation, social agency, and subjectivity in cultural space—can also be found represented symbolically in fantastic tropes such as metamorphosis, time-slip, hauntings, doppelgangers, invisibility, magic gifts, and witchcraft. These are the incredible, supernatural, and magical elements that invade the everyday and diurnal world of fantastic realism. In this original study, Alison Waller proposes a new critical term to categorize a popular and established genre in literature for teenagers: young adult fantastic realism. Though fantastic realism plays a crucial part in the short history of young adult literature, up until now this genre has typically been overlooked or subsumed into the wider class of fantasy. Touching on well-known authors including Robert Cormier, Melvin Burgess, Gillian Cross, Margaret Mahy, K.M. Peyton and Robert Westall, as well as previously unexamined writers, Waller explores the themes and ideological perspectives embedded in fantastic realist novels in order to ask whether parallel realities and fantastic identities produce forms of adolescence that are dynamic and subversive. One of the first studies to deal with late twentieth-century fantastic literature for young adults, this book makes a valuable contribution to our understanding of adult attitudes toward adolescent identity.
Fantastic Transmedia
Title | Fantastic Transmedia PDF eBook |
Author | C. Harvey |
Publisher | Springer |
Total Pages | 333 |
Release | 2015-05-26 |
Genre | Social Science |
ISBN | 1137306041 |
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.
Video Game Achievements and Unlockables
Title | Video Game Achievements and Unlockables PDF eBook |
Author | Barbara Smith |
Publisher | Prima Lifestyles |
Total Pages | 308 |
Release | 2007 |
Genre | Games & Activities |
ISBN | 9780761557036 |
- Achievements for over 200 Xbox 360 games. - Easy and Hard icons let you know which points to go after first! - Bonus: unlockables for hundreds of games on every major console!