Virtual History: Alternatives And Counterfactuals

Virtual History: Alternatives And Counterfactuals
Title Virtual History: Alternatives And Counterfactuals PDF eBook
Author Niall Ferguson
Publisher Basic Books
Total Pages 566
Release 2008-08-06
Genre History
ISBN 0786725796

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What if there had been no American War of Independence? What if Hitler had invaded Britain? What if Kennedy had lived? What if Russia had won the Cold War? Niall Ferguson, author of the highly acclaimed The Pity of War, leads the charge in this historically rigorous series of separate voyages into “imaginary time” and provides far-reaching answers to these intriguing questions.Ferguson's brilliant 90-page introduction doubles as a manifesto on the methodology of counter-factual history. His equally masterful afterword traces the likely historical ripples that would have proceeded from the maintenance of Stuart rule in England. This breathtaking narrative gives us a convincing, detailed “alternative history” of the West—from the accession of “James III” in 1701, to a Nazi-occupied England, to a U.S. Prime Minister Kennedy who lives to complete his term.

Virtual History

Virtual History
Title Virtual History PDF eBook
Author A. Martin Wainwright
Publisher Routledge
Total Pages 222
Release 2019-06-28
Genre History
ISBN 1351653377

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Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

Pure America

Pure America
Title Pure America PDF eBook
Author Elizabeth Catte
Publisher Arcadia Publishing
Total Pages 151
Release 2021-02-02
Genre History
ISBN 1953368050

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Longlisted for the 2022 PEN America John Kenneth Galbraith Award for Nonfiction, a "riveting and tightly argued" history of eugenics and its ripple effects, by acclaimed historian Elizabeth Catte. Between 1927 and 1979

Virtual Heritage

Virtual Heritage
Title Virtual Heritage PDF eBook
Author Erik Malcolm Champion
Publisher Ubiquity Press
Total Pages 153
Release 2021-07-22
Genre Social Science
ISBN 1914481011

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Metropolis

Metropolis
Title Metropolis PDF eBook
Author Ben Wilson
Publisher Anchor
Total Pages 464
Release 2020-11-10
Genre History
ISBN 0385543476

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In a captivating tour of cities famous and forgotten, acclaimed historian Ben Wilson tells the glorious, millennia-spanning story how urban living sparked humankind's greatest innovations. “A towering achievement. . . . Reading this book is like visiting an exhilarating city for the first time—dazzling.” —The Wall Street Journal During the two hundred millennia of humanity’s existence, nothing has shaped us more profoundly than the city. From their very beginnings, cities created such a flourishing of human endeavor—new professions, new forms of art, worship and trade—that they kick-started civilization. Guiding us through the centuries, Wilson reveals the innovations nurtured by the inimitable energy of human beings together: civics in the agora of Athens, global trade in ninth-century Baghdad, finance in the coffeehouses of London, domestic comforts in the heart of Amsterdam, peacocking in Belle Époque Paris. In the modern age, the skyscrapers of New York City inspired utopian visions of community design, while the trees of twenty-first-century Seattle and Shanghai point to a sustainable future in the age of climate change. Page-turning, irresistible, and rich with engrossing detail, Metropolis is a brilliant demonstration that the story of human civilization is the story of cities.

The History of the Future

The History of the Future
Title The History of the Future PDF eBook
Author Blake J. Harris
Publisher HarperCollins
Total Pages 466
Release 2019-02-19
Genre Technology & Engineering
ISBN 0062455982

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The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

Virtual History and the Bible

Virtual History and the Bible
Title Virtual History and the Bible PDF eBook
Author J.Cheryl Exum
Publisher BRILL
Total Pages 208
Release 2021-09-06
Genre Religion
ISBN 9004497005

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To mark the new millennium, Virtual History and the Bible asks where we are at the fin de siècle and how we got that way. What if important events in ancient history had turned out differently? How different might the present century be? What if Merneptah’s scribes were telling the truth when they claimed, "Israel has been laid waste?" What if the exodus and conquest had really happened? What if we had no Assyrian account of Sennacherib’s third campaign or the palace reliefs depicting his capture of Lachish? What if the Chronicler did use the Deuteronomistic History? What if Luke had never met Theophilus? What if Paul had travelled east rather than west? This is not fantasy or fiction. The sixteen essays in this volume, by eminent historians of the Bible, engage in serious scholarly inquiry into alternative historical scenarios and their potential consequences. The result is a trenchant demonstration of the ways historians set about working with the evidence in order to reconstruct the past. Contributors Keith W. Whitelam, Lester L. Grabbe, Susan Ackerman, Thomas L. Thompson, Ernst Axel Knauf, Ehud Ben Zvi, Diana Edelman, Robert P. Carroll, Niels Peter Lemche, Joseph Blenkinsopp, A. Graeme Auld, Philip R. Davies, Loveday C. A. Alexander, Richard Bauckham, John Dominic Crossan, Pheme Perkins.