The Brain-Boosting Benefits of Gaming

The Brain-Boosting Benefits of Gaming
Title The Brain-Boosting Benefits of Gaming PDF eBook
Author Arie Kaplan
Publisher Millbrook Press
Total Pages 32
Release 2017-01-01
Genre Juvenile Nonfiction
ISBN 1512457892

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Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!

The Psychology of Video Games

The Psychology of Video Games
Title The Psychology of Video Games PDF eBook
Author Celia Hodent
Publisher Routledge
Total Pages 105
Release 2020-10-07
Genre Psychology
ISBN 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games
Title The Awesome Inner Workings of Video Games PDF eBook
Author Arie Kaplan
Publisher Lerner Publications ™
Total Pages 32
Release 2017-01-01
Genre Juvenile Nonfiction
ISBN 1512452041

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Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

Everything Bad is Good for You

Everything Bad is Good for You
Title Everything Bad is Good for You PDF eBook
Author Steven Johnson
Publisher Penguin
Total Pages 272
Release 2006-05-02
Genre Social Science
ISBN 1101158018

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From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.

Brainpower Game Plan

Brainpower Game Plan
Title Brainpower Game Plan PDF eBook
Author Cynthia R. Green
Publisher Rodale
Total Pages 274
Release 2009-09-15
Genre Self-Help
ISBN 1605299006

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Offers a combination of brain-boosting foods, heart-pumping physical activity, and fun-but-functional brain-training techniques that promise to improve memory, focus, reasoning skills, and other aspects of cognitive function, in a book with seventy-five color photos and two hundred illustrations.

How Minecraft Was Made

How Minecraft Was Made
Title How Minecraft Was Made PDF eBook
Author Josh Gregory
Publisher Cherry Lake
Total Pages 24
Release 2018-08-01
Genre Juvenile Nonfiction
ISBN 1534131582

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Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft began as the hobby project of a single independent game designer and grew to become a worldwide phenomenon. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games
Title The Awesome Inner Workings of Video Games PDF eBook
Author Arie Kaplan
Publisher Lerner Publications
Total Pages 36
Release 2013-10-01
Genre Juvenile Nonfiction
ISBN 1467712507

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Gamers, beware?your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.