Virtual Art

Virtual Art
Title Virtual Art PDF eBook
Author Oliver Grau
Publisher MIT Press
Total Pages 438
Release 2004-09-17
Genre Art
ISBN 9780262572231

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An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Immersed in Technology

Immersed in Technology
Title Immersed in Technology PDF eBook
Author Banff Centre for the Arts
Publisher MIT Press
Total Pages 400
Release 1996
Genre Art
ISBN 9780262133142

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Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

From Technological to Virtual Art

From Technological to Virtual Art
Title From Technological to Virtual Art PDF eBook
Author Frank Popper
Publisher
Total Pages 482
Release 2007
Genre Art
ISBN

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Frank Popper traces the development of immersive, interactive new media art from its antecedents through today's digital, multimedia, & networked art.

Virtual Art Therapy

Virtual Art Therapy
Title Virtual Art Therapy PDF eBook
Author Michelle Winkel
Publisher Routledge
Total Pages 242
Release 2022-05-05
Genre Psychology
ISBN 1000556255

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This book provides a practical and research-based exploration of virtual art psychotherapy, and how its innovations are breaking new ground in the mental health field. With seventeen chapters authored by leaders documenting their research on creative arts therapies online, along with findings from the Virtual Art Therapy Clinic, this volume presents examples, strategies, and experiences delivering arts-based therapeutic services and online education. Clinical practice examples support and provide evidence for the transition from in-person to virtual sessions. By combining the collected expertise of all the contributing authors, this book encourages art therapists to support further growth in the field of virtual art therapy.

Char Davies' Immersive Virtual Art and the Essence of Spatiality

Char Davies' Immersive Virtual Art and the Essence of Spatiality
Title Char Davies' Immersive Virtual Art and the Essence of Spatiality PDF eBook
Author Laurie McRobert
Publisher University of Toronto Press
Total Pages 209
Release 2007-01-01
Genre Art
ISBN 080209094X

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In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.

Virtual Memory

Virtual Memory
Title Virtual Memory PDF eBook
Author Homay King
Publisher Duke University Press
Total Pages 248
Release 2015-10-02
Genre Art
ISBN 082237515X

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In Virtual Memory, Homay King traces the concept of the virtual through the philosophical works of Henri Bergson, Gilles Deleuze, and Giorgio Agamben to offer a new framework for thinking about film, video, and time-based contemporary art. Detaching the virtual from its contemporary associations with digitality, technology, simulation, and speed, King shows that using its original meaning—which denotes a potential on the cusp of becoming—provides the means to reveal the "analog" elements in contemporary digital art. Through a queer reading of the life and work of mathematician Alan Turing, and analyses of artists who use digital technologies such as Christian Marclay, Agnès Varda, and Victor Burgin, King destabilizes the analog/digital binary. By treating the virtual as the expression of powers of potential and change and of historical contingency, King explains how these artists transcend distinctions between disembodiment and materiality, abstraction and tangibility, and the unworldly and the earth-bound. In so doing, she shows how their art speaks to durational and limit-bound experience more than contemporary understandings of the virtual and digital would suggest.

Paik's Virtual Archive

Paik's Virtual Archive
Title Paik's Virtual Archive PDF eBook
Author Hanna Hölling
Publisher Univ of California Press
Total Pages 262
Release 2017-02-21
Genre Art
ISBN 0520288904

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Two works -- Conceptual and material aspects of media art -- Musical roots of performed and performative media -- Zen for film -- Changeability and multimedia art -- Time and conservation -- Heterotemporalities -- The material and the immaterial archive -- Archival implications -- Conclusion: the many archai of conservation and curation