Useful, Usable, Desirable

Useful, Usable, Desirable
Title Useful, Usable, Desirable PDF eBook
Author Aaron Schmidt
Publisher ALA Editions
Total Pages 0
Release 2014-06-13
Genre Language Arts & Disciplines
ISBN 9780838912263

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Useful, useable, desirable: like three legs of a stool, if your library is missing the mark on any one of these it's bound to wobble.

Intertwingled

Intertwingled
Title Intertwingled PDF eBook
Author Peter Morville
Publisher
Total Pages 198
Release 2014-08-13
Genre Big data
ISBN 9780692225585

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This is a book about everything. Or, to be precise, it explores how everything is connected from code to culture. We think we're designing software, services, and experiences, but we're not. We are intervening in ecosystems. Until we open our minds, we will forever repeat our mistakes. In this spirited tour of information architecture and systems thinking, Peter Morville connects the dots between authority, Buddhism, classification, synesthesia, quantum entanglement, and volleyball. In 1974 when Ted Nelson wrote "everything is deeply intertwingled," he hoped we might realize the true potential of hypertext and cognition. This book follows naturally from that.

Designing for Interaction

Designing for Interaction
Title Designing for Interaction PDF eBook
Author Dan Saffer
Publisher New Riders
Total Pages 241
Release 2010
Genre Computers
ISBN 0321643399

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With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.

Build Better Products

Build Better Products
Title Build Better Products PDF eBook
Author Laura Klein
Publisher Rosenfeld Media
Total Pages 368
Release 2016-11-01
Genre Business & Economics
ISBN 1933820454

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It’s easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process. You’ll learn to develop products and features that improve your business’s bottom line while dramatically improving customer experience.

Designing for the Digital Age

Designing for the Digital Age
Title Designing for the Digital Age PDF eBook
Author Kim Goodwin
Publisher John Wiley & Sons
Total Pages 770
Release 2011-03-25
Genre Computers
ISBN 1118079884

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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Observing the User Experience

Observing the User Experience
Title Observing the User Experience PDF eBook
Author Elizabeth Goodman
Publisher Elsevier
Total Pages 608
Release 2012-09-01
Genre Computers
ISBN 0123848709

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Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors. Explains how to create usable products that are still original, creative, and unique A valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end user Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users

Thoughts on Interaction Design

Thoughts on Interaction Design
Title Thoughts on Interaction Design PDF eBook
Author Jon Kolko
Publisher Elsevier
Total Pages 128
Release 2011-01-04
Genre Computers
ISBN 9780123809315

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Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular