Toxic Game

Toxic Game
Title Toxic Game PDF eBook
Author Christine Feehan
Publisher Penguin
Total Pages 416
Release 2019-03-12
Genre Fiction
ISBN 1984803506

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#1 New York Times bestselling author Christine Feehan takes readers into the hot zone in this pulse-pounding GhostWalker novel. On a rescue mission in the heart of the Indonesian jungle, Dr. Draden Freeman and his GhostWalker team need to extract the wounded as quickly as possible—or risk spreading a deadly virus unleashed by a terrorist cell. When Draden gets infected, he forces his team to leave him behind. He won’t risk exposing anyone else. He intends to find the ones responsible and go out in a blaze of glory.… Shylah Cosmos’s mission is to track the virus and remain unseen. Her enhanced senses tell her that the gorgeous man eradicating the terrorists one by one is a GhostWalker—and his lethal precision takes her breath away. When he’s hit by a lucky shot, she can’t stop herself from stepping in, not knowing that by saving his life she’s exposed herself to the virus. There’s no telling how much time Draden and Shylah have left. Racing to find a cure, they quickly realize that they’ve found their perfect partner just in time to lose everything. But even as the virus threatens to consume their bodies, they’ve never felt more alive. THE GHOSTWALKER NOVELS ARE… “Sexy as hell.”—The Reading Cafe “Explosive!”—Fallen Angel Reviews “Erotically charged.”—Booklist

The Toxic Meritocracy of Video Games

The Toxic Meritocracy of Video Games
Title The Toxic Meritocracy of Video Games PDF eBook
Author Christopher A. Paul
Publisher
Total Pages 245
Release 2018
Genre Merit (Ethics)
ISBN 9781517900403

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An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Toxic Game

Toxic Game
Title Toxic Game PDF eBook
Author Christine Feehan
Publisher Berkley Books
Total Pages 418
Release 2019
Genre Fiction
ISBN 1984803492

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"The next GhostWalker novel by #1 New York Times bestselling author Christine Feehan"--

Game Misconduct

Game Misconduct
Title Game Misconduct PDF eBook
Author Evan F. Moore
Publisher Triumph Books
Total Pages 219
Release 2023-05-02
Genre Sports & Recreation
ISBN 1637273452

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Those who have been lured by the sound of skate blades slicing into fresh ice, by the incomparable speed, split-second decisions, and everything-or-nothing attitude of the game know that hockey can seem like its own world. It's all-consuming and exhilarating, boasting its own language and complex morality code. Yet in another light, that tight community can turn insular; the values of teamwork and humility can manifest as collective silence in the face of abuse and discrimination, issues which have been brought to the forefront of the sport as many share their stories for the first time. In Game Misconduct, reporters Evan Moore and Jashvina Shah reveal hockey's toxic undercurrent which has permeated the sport throughout the junior, college, and professional levels. They address the topic with a level of passion that comes from being rabid hockey fans themselves, and from experiencing its exclusivity first-hand. With a sensitive yet incisive approach, this necessary book lays bare the issues of racism, homophobia, xenophobia, bullying, sexism, and violence on and off the ice. Readers will learn about notable players and activists fighting for transformation as well as those beyond the spotlight who are nonetheless deeply affected by hockey's culture of inaction. Both a reckoning and a roadmap, Game Misconduct is an essential read for modern hockey fans, showing the truth of the sport's past and present while offering the tools to fight for a better future.

The Shame Game

The Shame Game
Title The Shame Game PDF eBook
Author O'Hara, Mary
Publisher Policy Press
Total Pages 384
Release 2020-02-27
Genre Social Science
ISBN 1447349288

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What does it mean to be poor in Britain and America? For decades the primary narrative about poverty in both countries is that it has been caused by personal flaws or ‘bad life decisions’ rather than policy choices or economic inequality. This misleading account has become deeply embedded in the public consciousness with serious ramifications for how financially vulnerable people are seen, spoken about and treated. Drawing on a two-year multi-platform initiative, this book by award-winning journalist and author Mary O’Hara, asks how we can overturn this portrayal once and for all. Crucially, she turns to the real experts to try to find answers – the people who live it.

The Toxic Meritocracy of Video Games

The Toxic Meritocracy of Video Games
Title The Toxic Meritocracy of Video Games PDF eBook
Author Christopher A. Paul
Publisher U of Minnesota Press
Total Pages 308
Release 2018-02-20
Genre Games & Activities
ISBN 1452956200

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An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Working with Toxic Older Adults

Working with Toxic Older Adults
Title Working with Toxic Older Adults PDF eBook
Author Gloria M. Davenport, PhD
Publisher Springer Publishing Company
Total Pages 311
Release 1998-12-23
Genre Medical
ISBN 0826117236

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Older adults, like all individuals, have different personalities and temperaments. According to Dr. Davenport, toxicity in older adults manifests itself in negative behaviors and attitudes that can adversely impact interactions with health professionals, caregivers, and family members. Davenport presents theories and case examples to help us understand this phenomenon and provides useful techniques for caring for toxic elders. A valuable practical guide for social workers, therapists, caregivers, and students.