The Wide Game

The Wide Game
Title The Wide Game PDF eBook
Author Michael West
Publisher Hydra Publications
Total Pages 374
Release 2020-07-14
Genre
ISBN 9781948374262

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On the advice of his wife, Paul Rice is making plans to attend his 10th year High School reunion. Returning to his boyhood home of Harmony, Indiana, he finds that he is still haunted by memories of that time-memories of Deidra, his first love, and memories of the Wide Game. It was ten years ago that Paul and his friends watched their day of fun become a race for their lives, a fight for their very souls.Now, as he meets the survivors of that day once more, Paul makes a chilling discovery: the incomprehensible forces that toyed with them have yet to finish playing their own game.

Scouting Games

Scouting Games
Title Scouting Games PDF eBook
Author ROBERT STEPHENSON SMYTH B BADEN-POWELL OF GILWELL
Publisher Stevens Publishing Company
Total Pages 144
Release 2005-11-01
Genre Sports & Recreation
ISBN 9781885529800

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Wide Games

Wide Games
Title Wide Games PDF eBook
Author Helen Sutcliffe
Publisher
Total Pages 56
Release 1998-01-01
Genre Games
ISBN 9780852601488

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Critical Play

Critical Play
Title Critical Play PDF eBook
Author Mary Flanagan
Publisher MIT Press
Total Pages 363
Release 2013-02-08
Genre Computers
ISBN 0262518651

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Teaching the Underground Railroad Through Play

Teaching the Underground Railroad Through Play
Title Teaching the Underground Railroad Through Play PDF eBook
Author Christopher Harris
Publisher The Rosen Publishing Group, Inc
Total Pages 90
Release 2015-01-15
Genre Juvenile Nonfiction
ISBN 1499490003

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Slavery is a sensitive topic in American history. This book provides resources and lesson plans for a week-long unit covering slavery, the Underground Railroad, and the abolition movement built around an award-winning board game. In Freedom: The Underground Railroad, students will take on the role of abolitionists helping slaves reach freedom in Canada. Background knowledge, primary source documents, and detailed lesson plans on teaching slavery and using the game provide full support for instruction. Customized Freedom mini-game scenarios designed by Brian Mayer and Christopher Harris. Game: Freedom: The Underground Railroad. Brian Mayer. Academy Games, 2013.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Total Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Lying Game

The Lying Game
Title The Lying Game PDF eBook
Author Ruth Ware
Publisher Simon & Schuster
Total Pages 416
Release 2020-08-11
Genre Fiction
ISBN 198214341X

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From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.