The Wild World of Gaming Culture

The Wild World of Gaming Culture
Title The Wild World of Gaming Culture PDF eBook
Author Arie Kaplan
Publisher Millbrook Press
Total Pages 32
Release 2017-01-01
Genre Juvenile Nonfiction
ISBN 1512457922

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Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!

The Biggest Names of Video Games

The Biggest Names of Video Games
Title The Biggest Names of Video Games PDF eBook
Author Arie Kaplan
Publisher Lerner Publications ™
Total Pages 32
Release 2017-01-01
Genre Juvenile Nonfiction
ISBN 1512452068

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Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games
Title The Awesome Inner Workings of Video Games PDF eBook
Author Arie Kaplan
Publisher Lerner Publications
Total Pages 36
Release 2013-10-01
Genre Juvenile Nonfiction
ISBN 1467712507

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Gamers, beware?your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

Online Battle Arena Esports

Online Battle Arena Esports
Title Online Battle Arena Esports PDF eBook
Author Daniel Mauleon
Publisher Capstone Press
Total Pages 33
Release 2019-08
Genre Juvenile Nonfiction
ISBN 1543573665

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You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.

The Biggest Names of Video Games

The Biggest Names of Video Games
Title The Biggest Names of Video Games PDF eBook
Author Arie Kaplan
Publisher Lerner Publications
Total Pages 36
Release 2013-10-01
Genre Juvenile Nonfiction
ISBN 1467717800

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Collecting bugs, drawing cartoons, writing plays, studying robotics--these are just some of the hobbies that inspired the creation of video games such as Pokémon and The legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!--Cover.

The Epic Evolution of Video Games

The Epic Evolution of Video Games
Title The Epic Evolution of Video Games PDF eBook
Author Arie Kaplan
Publisher Millbrook Press
Total Pages 32
Release 2017-01-01
Genre Juvenile Nonfiction
ISBN 1512457914

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Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Global Game Industries and Cultural Policy

Global Game Industries and Cultural Policy
Title Global Game Industries and Cultural Policy PDF eBook
Author Anthony Fung
Publisher Springer
Total Pages 340
Release 2017-02-10
Genre Political Science
ISBN 3319407600

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This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.