The Proper Guide to Parlor Games

The Proper Guide to Parlor Games
Title The Proper Guide to Parlor Games PDF eBook
Author Holli Jo Monroe
Publisher Brillig Press
Total Pages 145
Release 2022-12-01
Genre Games & Activities
ISBN 1958270040

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Do you want to have a Regency-themed Game Night and maybe find your own Mr. Tilney or Miss Bennet? Reading about the Regency is almost as fun as experiencing it! This complete guide will help with all the elements of throwing a Regency party including selected recipes, advice on wardrobe, and clear instructions on how to play the games. With this handbook, you can spend an evening just like Jane Austen playing speculation, drinking syllabub, solving conundrums, and indulging in parlor games with kissing forfeits. Including more than 30 unique games, this book is the perfect companion for Jane Austen and Regency fans!

Level Up!

Level Up!
Title Level Up! PDF eBook
Author Scott Rogers
Publisher John Wiley & Sons
Total Pages 515
Release 2010-09-29
Genre Computers
ISBN 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Guide to Registering Trademarks

Guide to Registering Trademarks
Title Guide to Registering Trademarks PDF eBook
Author Steven H. Bazerman
Publisher Wolters Kluwer
Total Pages 2153
Release 1999-01-01
Genre Law
ISBN 1567066836

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Minimize research time and prepare federal trademark registrations in the U.S. Patent and Trademark Office with more than 200 practice-tested ready-to-use forms available in both hard copy and electronically. Step-by-step instructions guide you through client forms, searches and other pre-filing activities, applications for registration, responses to office actions, renewals and more. By Steven H. Bazerman, Jason M. Drangel You can minimize your research time and prepare trademark forms with confidence when you use the Guide to Registering Trademarks as your on-the-spot guide. This carefully constructed loose-leaf offers more than 200 practice-tested ready-to-use forms available in both hard copy and on CD-ROM. Step-by-step instructions guide you through the process, addressing both basic and unusual situations you may encounter along the way. The forms are organized by category: Client forms Searches and other pre-filing activities Applications for Registration Responses to office actions Section 8 and 15 affidavits Renewals and interparty proceedings. The Guide to Registering Trademarks answers questions running from which form to use in recording an assignment to how to start a concurrent use proceeding. Keep it close at hand to make your trademark application process as painless as possible.

The Good Wife's Guide (Le Ménagier de Paris)

The Good Wife's Guide (Le Ménagier de Paris)
Title The Good Wife's Guide (Le Ménagier de Paris) PDF eBook
Author
Publisher Cornell University Press
Total Pages 384
Release 2012-08-22
Genre History
ISBN 0801461960

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In the closing years of the fourteenth century, an anonymous French writer compiled a book addressed to a fifteen-year-old bride, narrated in the voice of her husband, a wealthy, aging Parisian. The book was designed to teach this young wife the moral attributes, duties, and conduct befitting a woman of her station in society, in the almost certain event of her widowhood and subsequent remarriage. The work also provides a rich assembly of practical materials for the wife's use and for her household, including treatises on gardening and shopping, tips on choosing servants, directions on the medical care of horses and the training of hawks, plus menus for elaborate feasts, and more than 380 recipes. The Good Wife's Guide is the first complete modern English translation of this important medieval text also known as Le Ménagier de Paris (the Parisian household book), a work long recognized for its unique insights into the domestic life of the bourgeoisie during the later Middle Ages. The Good Wife's Guide, expertly rendered into modern English by Gina L. Greco and Christine M. Rose, is accompanied by an informative critical introduction setting the work in its proper medieval context as a conduct manual. This edition presents the book in its entirety, as it must have existed for its earliest readers. The Guide is now a treasure for the classroom, appealing to anyone studying medieval literature or history or considering the complex lives of medieval women. It illuminates the milieu and composition process of medieval authors and will in turn fascinate cooking or horticulture enthusiasts. The work illustrates how a (perhaps fictional) Parisian householder of the late fourteenth century might well have trained his wife so that her behavior could reflect honorably on him and enhance his reputation.

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers
Title Librarian's Guide to Games and Gamers PDF eBook
Author Michelle Goodridge
Publisher Bloomsbury Publishing USA
Total Pages 262
Release 2021-11-15
Genre Language Arts & Disciplines
ISBN 1440867321

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Game Feel

Game Feel
Title Game Feel PDF eBook
Author Steve Swink
Publisher CRC Press
Total Pages 377
Release 2008-10-13
Genre Art
ISBN 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Well Played 1.0

Well Played 1.0
Title Well Played 1.0 PDF eBook
Author Drew Davidson
Publisher Lulu.com
Total Pages 444
Release 2009-01-01
Genre Crafts & Hobbies
ISBN 0557069750

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Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis