Game Feel
Title | Game Feel PDF eBook |
Author | Steve Swink |
Publisher | CRC Press |
Total Pages | 377 |
Release | 2008-10-13 |
Genre | Art |
ISBN | 1482267330 |
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Game Feel
Title | Game Feel PDF eBook |
Author | Steve Swink |
Publisher | Morgan Kaufmann |
Total Pages | 377 |
Release | 2009 |
Genre | Art |
ISBN | 0123743281 |
Learn about the often overlooked element of game programming, 'Game Feel' - the essence of human-computer interaction.
A Performative Feel for the Game
Title | A Performative Feel for the Game PDF eBook |
Author | Trygve B. Broch |
Publisher | Springer Nature |
Total Pages | 218 |
Release | 2019-12-21 |
Genre | Social Science |
ISBN | 3030351297 |
Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.
Theory of Fun for Game Design
Title | Theory of Fun for Game Design PDF eBook |
Author | Raph Koster |
Publisher | "O'Reilly Media, Inc." |
Total Pages | 259 |
Release | 2005 |
Genre | Computers |
ISBN | 1932111972 |
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
I Feel Like Going On
Title | I Feel Like Going On PDF eBook |
Author | Ray Lewis |
Publisher | Simon and Schuster |
Total Pages | 288 |
Release | 2016-10-18 |
Genre | Biography & Autobiography |
ISBN | 1501112376 |
The legendary Baltimore Ravens linebacker assesses the state of football while recounting his troubled youth, his rise to athletic fame, and the allegations that threatened his NFL career.
A Feel for the Game
Title | A Feel for the Game PDF eBook |
Author | Myra Sanderman |
Publisher | |
Total Pages | |
Release | 2018 |
Genre | JUVENILE FICTION |
ISBN | 9781642623611 |
Corey plays a special role on his baseball team—he’s their first deaf player! He and the coach communicate on the field by using sign language. Will Corey help the Northfield Huskies win the game and go on to the championship?
Game Programming Patterns
Title | Game Programming Patterns PDF eBook |
Author | Robert Nystrom |
Publisher | Genever Benning |
Total Pages | 354 |
Release | 2014-11-03 |
Genre | Computers |
ISBN | 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.