Game Feel

Game Feel
Title Game Feel PDF eBook
Author Steve Swink
Publisher CRC Press
Total Pages 377
Release 2008-10-13
Genre Art
ISBN 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Game Feel

Game Feel
Title Game Feel PDF eBook
Author Steve Swink
Publisher Morgan Kaufmann
Total Pages 377
Release 2009
Genre Art
ISBN 0123743281

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Learn about the often overlooked element of game programming, 'Game Feel' - the essence of human-computer interaction.

A Performative Feel for the Game

A Performative Feel for the Game
Title A Performative Feel for the Game PDF eBook
Author Trygve B. Broch
Publisher Springer Nature
Total Pages 218
Release 2019-12-21
Genre Social Science
ISBN 3030351297

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Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.

Theory of Fun for Game Design

Theory of Fun for Game Design
Title Theory of Fun for Game Design PDF eBook
Author Raph Koster
Publisher "O'Reilly Media, Inc."
Total Pages 259
Release 2005
Genre Computers
ISBN 1932111972

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

I Feel Like Going On

I Feel Like Going On
Title I Feel Like Going On PDF eBook
Author Ray Lewis
Publisher Simon and Schuster
Total Pages 288
Release 2016-10-18
Genre Biography & Autobiography
ISBN 1501112376

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The legendary Baltimore Ravens linebacker assesses the state of football while recounting his troubled youth, his rise to athletic fame, and the allegations that threatened his NFL career.

A Feel for the Game

A Feel for the Game
Title A Feel for the Game PDF eBook
Author Myra Sanderman
Publisher
Total Pages
Release 2018
Genre JUVENILE FICTION
ISBN 9781642623611

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Corey plays a special role on his baseball team—he’s their first deaf player! He and the coach communicate on the field by using sign language. Will Corey help the Northfield Huskies win the game and go on to the championship?

Game Programming Patterns

Game Programming Patterns
Title Game Programming Patterns PDF eBook
Author Robert Nystrom
Publisher Genever Benning
Total Pages 354
Release 2014-11-03
Genre Computers
ISBN 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.