The Dictionary of Computer Graphics and Virtual Reality

The Dictionary of Computer Graphics and Virtual Reality
Title The Dictionary of Computer Graphics and Virtual Reality PDF eBook
Author Roy Latham
Publisher Springer Science & Business Media
Total Pages 179
Release 2012-12-06
Genre Computers
ISBN 1461384435

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Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics. This new edition of a widely acclaimed dictionary provides a guide to this fast-moving subject for both relative novices and professionals working in the field. The main changes have been to add new terminology relating to virtual reality and the related topics of robotics and networked simulation. This dictionary covers the software, hardware, and applications of computer graphics and contains hundreds of terms not found elsewhere. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from WYSIWYG (whizzy-wig) to NAPLPS (nap-lips).

The Dictionary of Computer Graphics Technology and Applications

The Dictionary of Computer Graphics Technology and Applications
Title The Dictionary of Computer Graphics Technology and Applications PDF eBook
Author Roy Latham
Publisher Springer Science & Business Media
Total Pages 165
Release 2012-12-06
Genre Computers
ISBN 1468404091

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Superblack, supercase, supercomputer, supersonic, superimpose, superquadric (including superellipsoid), superred (and the supergreen and superblue superprimaries), supersampling, supershift, superuser, Super VGA, Super VHS, and superwhite are just a few of the words that make the language of computer graphics. The Dictionary of Computer Graphics Technology and Applications guides novices and specialists alike through the maze of terminology surrounding one of the most exciting growth areas of computers. This dictionary covers the software, hardware, and applications of computer graphics. It contains hundreds of terms not found elsewhere, aiding specialists with the jargon of unfamiliar applications areas and allied technologies. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from NAPLPS (nap-lips) to WYSIWYG (whizzy-wig).

Elsevier's Dictionary of Computer Graphics

Elsevier's Dictionary of Computer Graphics
Title Elsevier's Dictionary of Computer Graphics PDF eBook
Author P. Manoilov
Publisher Elsevier Science
Total Pages 0
Release 2000-09-22
Genre Computers
ISBN 9780444500274

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Elsevier's Dictionary of Computer Graphics contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical computer devices. As well as the commonly used terms in the above-mentioned areas, the dictionary also includes terms that are currently coming into use, especially in the areas of computer-aided design systems, computer art, computer animation, virtual reality and graphical programming. Elsevier's Dictionary of Computer Graphics will be a valuable tool for engineers, scientists, artists, students and for everyone who takes an interest in computer graphics.

Stepping into Virtual Reality

Stepping into Virtual Reality
Title Stepping into Virtual Reality PDF eBook
Author Mario Gutierrez
Publisher Springer Science & Business Media
Total Pages 218
Release 2008-03-29
Genre Computers
ISBN 1848001177

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Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

The Cyberspace Lexicon

The Cyberspace Lexicon
Title The Cyberspace Lexicon PDF eBook
Author Bob Cotton
Publisher Phaidon Press
Total Pages 224
Release 1995-11-05
Genre Design
ISBN 9780714832678

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A guide through the maze of existing and emerging technologies.

COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS

COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS
Title COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS PDF eBook
Author Rajesh K. Maurya
Publisher
Total Pages 504
Release 2009-07-01
Genre Computer graphics
ISBN 9788126519842

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Special Features: " Discusses virtual reality in three dedicated chapters" Explains the topics with their theoretical, mathematical and programming perspectives" Presents topics form elementary display systems to the most advanced animation and virtual reality systems " Matches with the engineering syllabus of Mumbai UniversityIncludes over: § 262 neatly-drawn illustrations and figures§ 44 solved examples § 255 review questions § 70 multiple-choice questions and their solutions § 57 programming exercises as an appendix§ 40 programming practice About The Book: Computer Graphics with Virtual Reality Systems is a comprehensive book for undergraduate engineering students of computer science and information technology. The book is a must-have for students, professionals and practitioners interested in object design, transformation, visualization and modeling of real world. Besides, the book is also useful to students of diploma courses and vocational courses at open universities, distance education universities in graphics and animation. Scholars and practitioners, studying computer graphics, image analysis and multimedia courses, can also find the book very helpful.

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
Title Augmented Reality, Virtual Reality, and Computer Graphics PDF eBook
Author Lucio Tommaso De Paolis
Publisher Springer
Total Pages 428
Release 2019-07-27
Genre Computers
ISBN 303025965X

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The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.