The Art and Science of Practical Rigging
Title | The Art and Science of Practical Rigging PDF eBook |
Author | Peter S. Donzelli |
Publisher | |
Total Pages | 186 |
Release | 2001 |
Genre | Technology & Engineering |
ISBN |
"An advanced training series that requires the user to have already mastered basic climbing skills (or aerial lift operation) and cutting techniques. This series begins with the basic methods for hardware selection and use, knot tying, and limb removal, and advances to compound rigging techniques and methods for removing heavy wood."--Back cover of accompanying book.
Digital Creature Rigging
Title | Digital Creature Rigging PDF eBook |
Author | Stewart Jones |
Publisher | CRC Press |
Total Pages | 433 |
Release | 2012-12-13 |
Genre | Computers |
ISBN | 1136146148 |
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.
To Fell a Tree
Title | To Fell a Tree PDF eBook |
Author | Jeff Jepson |
Publisher | |
Total Pages | 172 |
Release | 2009 |
Genre | Nature |
ISBN |
To Fell a Tree was written for the professional tree cutter as well as the weekend woodcutter. It's loaded with practical information that is essential to the safety and success of any tree felling and woodcutting operation, whether it's in the forest or the backyard. With step-by-step methods and more than 200 illustrations, topics include preparations before the work begins, felling a tree using a three-step procedure, felling difficult trees, and limbing and bucking the tree.--COVER.
Inspired 3D Advanced Rigging and Deformations
Title | Inspired 3D Advanced Rigging and Deformations PDF eBook |
Author | Brad Clark |
Publisher | Course Technology |
Total Pages | 350 |
Release | 2005 |
Genre | Computers |
ISBN |
More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.
The Tree Climber's Companion
Title | The Tree Climber's Companion PDF eBook |
Author | Jeff Jepson |
Publisher | Drayer Fachhandel |
Total Pages | 106 |
Release | 2000 |
Genre | Nature |
ISBN | 0615112900 |
Loaded with information and illustrations on standard and advanced climbing techniques, tools of the trade, rigging, throwline installation as well as a complete section on knots and hitches. For beginners or professional arborists.
Art + Science Now
Title | Art + Science Now PDF eBook |
Author | Stephen Wilson |
Publisher | |
Total Pages | 218 |
Release | 2010 |
Genre | Art |
ISBN |
Art + Science Now is a groundbreaking overview of the art being made at the cutting edge of scientific research. The first illustrated book in its field, it shows how some of the world's most dynamic art is being produced not in museums, galleries and studios but in the laboratory, where artists probe cultural, philosophical and social questions connected with scientific and technological advances. Featuring the work of around 250 artists from the UK, Germany, France, the Netherlands, the USA, Japan and elsewhere, it presents a broad range of projects, from body art to bioengineering of plants and insects, from music, dance and computer-controlled video performances to large-scale visual and sound installations. This comprehensive guide to contemporary art inspired or driven by scientific innovation points to intriguing new directions for the visual arts and traces a key strand in 21st-century aesthetics.
Rigging for Games
Title | Rigging for Games PDF eBook |
Author | Eyal Assaf |
Publisher | CRC Press |
Total Pages | 376 |
Release | 2015-11-19 |
Genre | Computers |
ISBN | 1317802942 |
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website