TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms

TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms
Title TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms PDF eBook
Author Seann Dikkers
Publisher Lulu.com
Total Pages 166
Release 2015
Genre Education
ISBN 1312832568

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Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can - and it may not be what you'd expect. "

An Educator's Guide to Using Minecraft® in the Classroom

An Educator's Guide to Using Minecraft® in the Classroom
Title An Educator's Guide to Using Minecraft® in the Classroom PDF eBook
Author Colin Gallagher
Publisher Peachpit Press
Total Pages 289
Release 2014-10-08
Genre Games & Activities
ISBN 0133858022

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Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.

Minecraft in the Classroom

Minecraft in the Classroom
Title Minecraft in the Classroom PDF eBook
Author Shane Asselstine
Publisher Pearson Education
Total Pages 289
Release 2015
Genre Computers
ISBN 0133858014

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"You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.

Teacher Pioneers

Teacher Pioneers
Title Teacher Pioneers PDF eBook
Author Caroline C. Williams
Publisher Lulu.com
Total Pages 394
Release 2016-12-15
Genre Education
ISBN 136531815X

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Teachers work with students, parents, administrators, coaches, camp counselors, education researchers, postsecondary institutions, teachers of other grades and other subjects-in short, teachers accomplish their daily miracles through collaboration by asking questions about what they don't know and sharing what they do. This book was written by teacher pioneers to share their collaborating, their designing, and their exploring.

Minecraft in the Classroom

Minecraft in the Classroom
Title Minecraft in the Classroom PDF eBook
Author Collin Gallagher
Publisher
Total Pages
Release 2014
Genre Learning, Psychology of
ISBN 9780133991048

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Offers essential advice and captivating projects for using Minecraft to enhance students' learning experience. Learn how educators are using Minecraft as a powerful instructional tool to engage students and teach subjects as varied as math and humanities.

Serious Games and Edutainment Applications

Serious Games and Edutainment Applications
Title Serious Games and Edutainment Applications PDF eBook
Author Minhua Ma
Publisher Springer
Total Pages 702
Release 2017-03-03
Genre Computers
ISBN 3319516450

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Handbook of Research on Supporting Social and Emotional Development Through Literacy Education

Handbook of Research on Supporting Social and Emotional Development Through Literacy Education
Title Handbook of Research on Supporting Social and Emotional Development Through Literacy Education PDF eBook
Author Tussey, Jill
Publisher IGI Global
Total Pages 571
Release 2021-06-25
Genre Education
ISBN 1799874664

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The social and emotional welfare of students in both K-12 and higher education settings has become increasingly important during the third decade of the 21st century, as students face a variety of social-emotional learning (SEL) challenges related to a multitude of internal and external factors. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant, the connections between SEL and academic literacy opportunities warrant considerable exploration. The Handbook of Research on Supporting Social and Emotional Development Through Literacy Education develops a conceptual framework around pedagogical connections to social and emotional teaching and learning within K-12 literacy practices. This text provides a variety of research and practice protocols supporting student success through the integration of SEL and literacy across grade levels. Covering topics such as culturally relevant literacy, digital literacy, and content-area literacy, this handbook is essential for curriculum directors, education faculty, instructional facilitators, literacy professionals, practicing teachers, pre-service teachers, professional development coordinators, school counselors, teacher preparation programs, academicians, researchers, and students.