Rube Goldberg and His Amazing Machines

Rube Goldberg and His Amazing Machines
Title Rube Goldberg and His Amazing Machines PDF eBook
Author Brandon T. Snider
Publisher Abrams
Total Pages 218
Release 2021-11-16
Genre Juvenile Fiction
ISBN 1647000920

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The hilarious first book in an all-new illustrated middle-grade series starring young inventor Rube Goldberg—now in paperback Grab a wrench, flip a switch, and get ready to spring into this all-new, sidesplitting illustrated series featuring a young master of machines—Rube Goldberg! With summer gone too quickly, Rube must finally face what he’s been dreading all vacation: middle school! He’s not ready for new classes, new people, new everything—and it’s really taking a toll on him. With his anxieties in full gear, all Rube wants to do is do what he does best: invent! When Principal Kim announces that the school is going to throw a Contraption Convention—Con Con—Rube is ready to show off his skills and get out of his funk! But things just can’t seem to go right for Rube: He gets banned from Con Con, his friendships are strained, and weird, ghostly incidents begin to throw the town into total chaos. But Rube has a big solution to every little problem, and he’s ready to get back on track, solve the ghostly mystery, and come up with something brilliant before it’s time to face the judging table!

Engine of Change (Rube Goldberg and His Amazing Machines #3)

Engine of Change (Rube Goldberg and His Amazing Machines #3)
Title Engine of Change (Rube Goldberg and His Amazing Machines #3) PDF eBook
Author Brandon T. Snider
Publisher Abrams
Total Pages 221
Release 2023-10-03
Genre Juvenile Fiction
ISBN 1647000947

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The third title in the hilarious Rube Goldberg and His Amazing Machines series by bestselling author Brandon T. Snider and featuring illustrations by award-winning artist Ed Steckley Evil Professor Zeero has disappeared, Superintendent Atwater has been put in his place, and all is right again in Beechwood . . . or is it? When Rube Goldberg discovers the Null Corporation is building a giant machine in his beloved junkyard, he suspects something nefarious is at play. Then when he begins receiving anonymous messages from someone claiming to be an ally, he knows something is up. Together with his best friends Boob and Pearl, as well as friends like Reina, Lala, and Davin, Rube sets out to find out just what the company has planned for their town. To throw a wrench in things, Rube’s dad has made an unexpected trip home, and Rube struggles to find the best way to share his new passion for problem-solving with the person he loves the most. Can Rube find all the answers he needs in time to save Beechwood? Disguises, master plans, and, above all, Rube Goldberg Machines come together in this hilarious third title in the Rube Goldberg and His Amazing Machines series, written by bestselling author Brandon T. Snider and featuring black-and-white illustrations by Ed Steckley.

The New Switcheroo (Rube Goldberg and His Amazing Machines #2)

The New Switcheroo (Rube Goldberg and His Amazing Machines #2)
Title The New Switcheroo (Rube Goldberg and His Amazing Machines #2) PDF eBook
Author Brandon T. Snider
Publisher Abrams
Total Pages 241
Release 2022-10-11
Genre Juvenile Fiction
ISBN 1647000939

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The hilarious follow-up to Rube Goldberg and His Amazing Machines by bestselling author Brandon T. Snider and featuring illustrations by award-winning artist Ed Steckley After unintentionally unmasking a criminal mastermind at his school’s Contraption Convention, Rube Goldberg—and his inventions—are the talk of the sixth grade. Rube’s star is on the rise, and it’s a lot of pressure. What if he’s lost his mojo? There’s no time to wonder, because Rube and his two best friends, Boob and Pearl, are busy planning Pearl’s campaign for class president. With the Switcheroo Dance a weekend before the big election, Pearl’s path to victory is set. That is, until a new mystery strikes the town. Rube is eager to bring Zach into the fold, but Boob and Pearl can’t help but wonder if Rube’s mysterious new friend is hiding something . . . will Rube get his mojo back in time to unravel the mystery and save Pearl’s campaign? Hijinks and hilarity abound in this dynamic follow-up to Rube Goldberg and His Amazing Machines, written by bestselling author Brandon T. Snider and featuring black-and-white illustrations by Ed Steckley.

Just Like Rube Goldberg

Just Like Rube Goldberg
Title Just Like Rube Goldberg PDF eBook
Author Sarah Aronson
Publisher Simon and Schuster
Total Pages 48
Release 2019-03-12
Genre Juvenile Nonfiction
ISBN 1481476696

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Discover how Rube Goldberg followed his dreams to become an award-winning cartoonist, inventor, and even an adjective in the dictionary in this inspiring and funny biographical picture book. Want to become an award-winning cartoonist and inventor? Follow your dreams, just like Rube Goldberg! From a young age, Rube Goldberg had a talent for art. But his father, a German immigrant, wanted Rube to have a secure job. So, Rube went to college and became an engineer. But Rube didn’t want to spend his life mapping sewer pipes. He wanted to follow his passion, so Rube got a low-level job at a newspaper, and from there, he worked his way up, creating cartoons that made people laugh and tickled the imagination. He became known for his fantastic Rube Goldberg machines—complicated contraptions with many parts that performed a simple task in an elaborate and farfetched way. Eventually, his cartoons earned him a Pulitzer Prize and his own adjective in the dictionary. This moving biography is sure to encourage young artists and inventors to pursue their passions.

Kids' Books and Maker Activities

Kids' Books and Maker Activities
Title Kids' Books and Maker Activities PDF eBook
Author Marge Cox
Publisher Bloomsbury Publishing USA
Total Pages 376
Release 2022-10-17
Genre Language Arts & Disciplines
ISBN 1440875685

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This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.

Crazy Contraptions

Crazy Contraptions
Title Crazy Contraptions PDF eBook
Author Laura Perdew
Publisher Nomad Press (VT)
Total Pages 0
Release 2019
Genre Creative activities and seat work
ISBN 9781619308268

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Presents machines designed by Goldberg, which were based on complicated chain reactions and used to accomplish simple tasks.

Creative Machines

Creative Machines
Title Creative Machines PDF eBook
Author Dona Herweck Rice
Publisher Teacher Created Materials
Total Pages 35
Release 2019-05-15
Genre Juvenile Nonfiction
ISBN 1493866680

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A Rube Goldberg machine is designed to perform a simple task through a series of elaborate steps. These simple machines are named after Reuben "Rube" Goldberg, an American cartoonist, engineer, and inventor. Learn how these fun machines work and ignite a curiosity about STEAM topics! Created in collaboration with the Smithsonian Institution, this informational text features a hands-on STEAM challenge that is perfect for makerspaces. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this STEAM book will appeal to reluctant readers and ages 6-8.