OpenGL – Build high performance graphics

OpenGL – Build high performance graphics
Title OpenGL – Build high performance graphics PDF eBook
Author Muhammad Mobeen Movania
Publisher Packt Publishing Ltd
Total Pages 982
Release 2017-05-29
Genre Computers
ISBN 1788296893

Download OpenGL – Build high performance graphics Book in PDF, Epub and Kindle

Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo Style and approach Full of easy-to-follow hands-on tutorials, this course teaches you to develop a wide range of impressive OpenGL-based applications in a step-by-step format.

OpenGL ? Build High Performance Graphics

OpenGL ? Build High Performance Graphics
Title OpenGL ? Build High Performance Graphics PDF eBook
Author Muhammad Mobeen Movania
Publisher
Total Pages 982
Release 2017
Genre
ISBN 9781788296724

Download OpenGL ? Build High Performance Graphics Book in PDF, Epub and Kindle

C++ Game Development: Build High-Performance Games from Scratch

C++ Game Development: Build High-Performance Games from Scratch
Title C++ Game Development: Build High-Performance Games from Scratch PDF eBook
Author Jarrel E.
Publisher Jarrel E.
Total Pages 125
Release 2024-05-10
Genre Computers
ISBN

Download C++ Game Development: Build High-Performance Games from Scratch Book in PDF, Epub and Kindle

Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook
Title OpenGL 4 Shading Language Cookbook PDF eBook
Author David Wolff
Publisher Packt Publishing Ltd
Total Pages 464
Release 2018-09-28
Genre Computers
ISBN 1789340667

Download OpenGL 4 Shading Language Cookbook Book in PDF, Epub and Kindle

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

Pro OpenGL for C# Developers

Pro OpenGL for C# Developers
Title Pro OpenGL for C# Developers PDF eBook
Author Felipe Ramos
Publisher Apress
Total Pages 450
Release 2015-03-11
Genre Computers
ISBN 9781484200506

Download Pro OpenGL for C# Developers Book in PDF, Epub and Kindle

OpenGL is widely considered the industry standard in high performance graphics for gaming, virtual reality and visualization. Unlike DirectX, OpenGL can be used on a wide range of platforms beyond Windows, from Linux to iOS and PlayStation Vita. Pro OpenGL for C# Developers shows you how to harness this powerful API from your language of choice, C#, and start creating professional-quality games and interactive graphics applications. The book starts with an introduction to the OpenGL API and a guide to the process involved in rendering graphics, known as the graphics pipeline. You'll also meet OpenTK, the fully managed wrapper that makes it easy and painless to work with OpenGL in C# (or any other .NET language). Chapters 2 and 3 take you through the process of building your game engine, covering topics like architecture, object-oriented design and test-driven development in the context of game development. You'll begin to discover the power of OpenGL, build your first rendering demo, and learn techniques for rendering 2D in 3D, and 3D in 2D! (That is, a 2D world in a 3D game engine, and a 3D scene on a 2D display.) Further chapters dive deep into specific areas of graphic programming: shaders, particle systems, animation and path finding. You'll also learn about sound effects with the Open Audio Library (OpenAL), and how to match them to particle interactions. Each chapter comes with a working demo, including sophisticated projects like building a game editor, and interacting with other game frameworks at the API level. And of course the book wouldn't be complete without an in-depth discussion on portability, including full demos for iOS and Linux. Pro OpenGL for C# Developers will give you the confidence to make the most of what this powerful library has to offer. What you’ll learn Render industry standard graphics in C#. Build your own 3D game engine, then adapt it to include 2D rendering support. Create a small game to demonstrate your game engine. Work with shaders, particle systems, audio, and combined audio and visual effects. Target a wide range of platforms including Windows, Mac OSX, Linux, iOS, Android and PlayStation Vita. Use your graphics knowledge to get under the hood of other frameworks, MonoGame and Playstation Mobile. Who this book is for This book is aimed at professional C# developers ready to make the leap into graphics programming. It will also appeal to confident hobbyist game developers with a background in C#, and anyone studying graphics as part of a game or software development program. The book assumes knowledge of C#, but all graphics principles and the relevant math are introduced and explained in full.

OpenGL Data Visualization Cookbook

OpenGL Data Visualization Cookbook
Title OpenGL Data Visualization Cookbook PDF eBook
Author Raymond Lo
Publisher
Total Pages 298
Release 2015-08-30
Genre Computers
ISBN 9781782169727

Download OpenGL Data Visualization Cookbook Book in PDF, Epub and Kindle

Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGLAbout This Book• Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications• Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering.• Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devicesWho This Book Is ForThis book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed.What You Will Learn• Install, compile, and integrate the OpenGL pipeline into your own project• Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices• Use OpenGL primitives to plot 2-D datasets such as time series dynamically• Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection• Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading Language (GLSL)• Develop video see-through augmented reality applications on mobile devices with OpenGL ES 3.0 and OpenCV• Visualize 3D models with meshes and surfaces using stereoscopic 3D technologyIn DetailOpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications.This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion.By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.Style and approachThis is an easy-to-follow, comprehensive Cookbook showing readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms.

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook
Title 3D Graphics Rendering Cookbook PDF eBook
Author Sergey Kosarevsky
Publisher Packt Publishing Ltd
Total Pages 671
Release 2021-08-25
Genre Computers
ISBN 1838985301

Download 3D Graphics Rendering Cookbook Book in PDF, Epub and Kindle

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.