International Conference on Advances in Computer Entertainment Technology (ACE 2006)

International Conference on Advances in Computer Entertainment Technology (ACE 2006)
Title International Conference on Advances in Computer Entertainment Technology (ACE 2006) PDF eBook
Author
Publisher
Total Pages 530
Release 2007-08-02
Genre Games
ISBN 9781604231250

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Advances in Computer Entertainment Technology

Advances in Computer Entertainment Technology
Title Advances in Computer Entertainment Technology PDF eBook
Author Adrian David Cheok
Publisher Springer
Total Pages 895
Release 2018-03-02
Genre Computers
ISBN 3319762702

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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology

Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Title Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology PDF eBook
Author Hiroshi Ishii
Publisher
Total Pages 572
Release 2006
Genre Computer games
ISBN 9781595933805

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Transactions on Edutainment I

Transactions on Edutainment I
Title Transactions on Edutainment I PDF eBook
Author Abdennour El Rhalibi
Publisher Springer
Total Pages 305
Release 2008-06-26
Genre Language Arts & Disciplines
ISBN 3540697446

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Advances in Computer Entertainment

Advances in Computer Entertainment
Title Advances in Computer Entertainment PDF eBook
Author Dennis Reidsma
Publisher Springer
Total Pages 668
Release 2013-11-08
Genre Computers
ISBN 3319031619

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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment

Advances in Computer Entertainment
Title Advances in Computer Entertainment PDF eBook
Author Anton Nijholt
Publisher Springer
Total Pages 599
Release 2012-10-12
Genre Computers
ISBN 3642342922

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This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

The Art and Science of Interface and Interaction Design (Vol. 1)

The Art and Science of Interface and Interaction Design (Vol. 1)
Title The Art and Science of Interface and Interaction Design (Vol. 1) PDF eBook
Author Christa Sommerer
Publisher Springer
Total Pages 190
Release 2008-09-08
Genre Technology & Engineering
ISBN 3540798706

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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.