Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Navid Shaghaghi |
Publisher | Springer Nature |
Total Pages | 297 |
Release | 2021-05-18 |
Genre | Computers |
ISBN | 3030764265 |
This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).
Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Anton Nijholt |
Publisher | Springer Science & Business Media |
Total Pages | 277 |
Release | 2009-05-27 |
Genre | Computers |
ISBN | 3642023150 |
This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.
Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Paulo Cortez |
Publisher | Springer |
Total Pages | 161 |
Release | 2019-03-30 |
Genre | Computers |
ISBN | 3030164470 |
This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Martin Clayton |
Publisher | Springer Nature |
Total Pages | 228 |
Release | |
Genre | |
ISBN | 3031557220 |
Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Yoram Chisik |
Publisher | Springer |
Total Pages | 165 |
Release | 2018-02-19 |
Genre | Computers |
ISBN | 3319730622 |
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Mark Maybury |
Publisher | Springer |
Total Pages | 0 |
Release | 2005-11-18 |
Genre | Computers |
ISBN | 9783540316510 |
Intelligent Technologies for Interactive Entertainment
Title | Intelligent Technologies for Interactive Entertainment PDF eBook |
Author | Ronald Poppe |
Publisher | Springer |
Total Pages | 300 |
Release | 2016-11-11 |
Genre | Computers |
ISBN | 3319496166 |
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.