Get Coding 2! Build Five Computer Games Using HTML and JavaScript

Get Coding 2! Build Five Computer Games Using HTML and JavaScript
Title Get Coding 2! Build Five Computer Games Using HTML and JavaScript PDF eBook
Author David Whitney
Publisher Candlewick
Total Pages 225
Release 2019-09-24
Genre Juvenile Nonfiction
ISBN 1536210307

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Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.

Get Coding 2! Build Five Computer Games with HTML and JavaScript

Get Coding 2! Build Five Computer Games with HTML and JavaScript
Title Get Coding 2! Build Five Computer Games with HTML and JavaScript PDF eBook
Author David Whitney
Publisher Get Coding!
Total Pages 224
Release 2018-10
Genre Coding theory
ISBN 9781406382495

Download Get Coding 2! Build Five Computer Games with HTML and JavaScript Book in PDF, Epub and Kindle

Learn to code five fun computer games in this essential beginner's guide for kids using the popular programming languages HTML and JavaScript. From Mario to Minecraft, discover the basic concepts behind computer games such as loops, ticks, scores, graphics and AI. Then follow the easy step-by-step Game Builds, and learn how to code five ground-breaking games, including Noughts and Crosses, Snake and Table Tennis. Short and simple explanations are given alongside examples of code and there is a supporting website if you get stuck.

Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game

Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game
Title Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game PDF eBook
Author Young Rewired State
Publisher Candlewick Press
Total Pages 209
Release 2017-08
Genre Juvenile Nonfiction
ISBN 076369276X

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An introduction to computer programming explains how to build websites, applications, and games using HTML, CSS, and JavaScript. -- provided by publisher.

The Coding Workbook

The Coding Workbook
Title The Coding Workbook PDF eBook
Author Sam Taylor
Publisher No Starch Press
Total Pages 137
Release 2020-11-11
Genre Juvenile Nonfiction
ISBN 1718500319

Download The Coding Workbook Book in PDF, Epub and Kindle

Build a website with your pencil! The Coding Workbook empowers you to teach students the basics of web development without a computer. This beginner-friendly introduction to web development enables anyone to build a website by writing out code by hand--no computer or internet required. It's a fun, hands-on approach to coding that teaches the basics of using the HTML and CSS programming languages (the language of web pages). You write the code in the pages of your workbook and then draw what it would look like in a web browser. TEACHERS: This has everything you need to teach an introductory web development class, and the pages are perforated! STUDENTS: Learn the basics of HTML and CSS to build your own custom website! Once you've finished the workbook you'll have the skills to easily build and launch a website. It's that easy! This exercise-filled workbook is packed with illustrations and progress quizzes, making it perfect for at-home learning or schools lacking sufficient computer or internet access. It has everything you need to teach a coding class or learn basic web programming yourself. Requirements: Pen or pencil and a desire to learn!

Head First HTML5 Programming

Head First HTML5 Programming
Title Head First HTML5 Programming PDF eBook
Author Eric Freeman
Publisher "O'Reilly Media, Inc."
Total Pages 611
Release 2011-10-06
Genre Computers
ISBN 1449390544

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"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.

JavaScript for Kids

JavaScript for Kids
Title JavaScript for Kids PDF eBook
Author Nick Morgan
Publisher No Starch Press
Total Pages 338
Release 2014-12-14
Genre Computers
ISBN 1593274084

Download JavaScript for Kids Book in PDF, Epub and Kindle

JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

Get Programming with JavaScript

Get Programming with JavaScript
Title Get Programming with JavaScript PDF eBook
Author John Larsen
Publisher Simon and Schuster
Total Pages 625
Release 2016-08-09
Genre Computers
ISBN 1638353425

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Summary Get Programming with JavaScript is a hands-on introduction to programming for readers who have never programmed. You'll be writing your own web apps, games, and programs in no time! Foreword by Remy Sharp. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Are you ready to start writing your own web apps, games, and programs? You’re in the right place! Get Programming with JavaScript is a hands-on introduction to programming for readers who have never written a line of code. Since you’re just getting started, this friendly book offers you lots of examples backed by careful explanations. As you go along, you’ll find exercises to check your understanding and plenty of opportunities to practice your new skills. You don’t need any­thing special to follow the examples—just the text editor and web browser already installed on your computer. We even give you links to working online code so you can see how everything should look live on your screen. What’s Inside All the basics—objects, functions, responding to users, and more Think like a coder and design your own programs Create a text-based adventure game Enhance web pages with JavaScript Run your programs in a web browser Four bonus chapters available online About the Reader No experience required! All you need is a web browser and an internet connection. About the Author John Larsen is a mathematics and computing teacher with an interest in educational research. He has an MA in mathematics and an MSc in information technology. He started programming in 1982, writing simple programs for teaching mathematics in 1993, building websites in 2001, and developing data-driven web-based applications for education in 2006. Table of Contents PART 1 CORE CONCEPTS ON THE CONSOLE Programming, JavaScript, and JS Bin Variables: storing data in your program Objects: grouping your data Functions: code on demand Arguments: passing data to functions Return values: getting data from functions Object arguments: functions working with objects Arrays: putting data into lists Constructors: building objects with functions Bracket notation: flexible property names PART 2 ORGANIZING YOUR PROGRAMS Scope: hiding information Conditions: choosing code to run Modules: breaking a program into pieces Models: working with data Views: displaying data Controllers: linking models and views PART 3 JAVASCRIPT IN THE BROWSER HTML: building web pages Controls: getting user input Templates: filling placeholders with data XHR: loading data Conclusion: get programming with JavaScript BONUS ONLINE CHAPTERS Node: running JavaScript outside the browser Express: building an API Polling: repeating requests with XHR Socket.IO: real-time messaging