Gaming in Social, Locative and Mobile Media
Title | Gaming in Social, Locative and Mobile Media PDF eBook |
Author | L. Hjorth |
Publisher | Springer |
Total Pages | 180 |
Release | 2014-05-29 |
Genre | Social Science |
ISBN | 1137301422 |
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Gaming in Social, Locative and Mobile Media
Title | Gaming in Social, Locative and Mobile Media PDF eBook |
Author | L. Hjorth |
Publisher | Springer |
Total Pages | 247 |
Release | 2014-05-29 |
Genre | Social Science |
ISBN | 1137301422 |
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Social, Casual and Mobile Games
Title | Social, Casual and Mobile Games PDF eBook |
Author | Michele Willson |
Publisher | Bloomsbury Publishing USA |
Total Pages | 319 |
Release | 2017-08-24 |
Genre | Games & Activities |
ISBN | 150132019X |
The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.
Ambient Play
Title | Ambient Play PDF eBook |
Author | Larissa Hjorth |
Publisher | MIT Press |
Total Pages | 200 |
Release | 2020-09-15 |
Genre | Games & Activities |
ISBN | 026236042X |
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
Understanding Games and Game Cultures
Title | Understanding Games and Game Cultures PDF eBook |
Author | Ingrid Richardson |
Publisher | SAGE |
Total Pages | 194 |
Release | 2021-03-24 |
Genre | Language Arts & Disciplines |
ISBN | 1529738520 |
Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
The Media and Communications in Australia
Title | The Media and Communications in Australia PDF eBook |
Author | Stuart Cunningham |
Publisher | Allen & Unwin Academic |
Total Pages | 402 |
Release | 2006 |
Genre | Language Arts & Disciplines |
ISBN | 9781741148220 |
This second edition offers a systematic introduction to this dynamic and often bewidering field. Fully updated and revised to take acount of the latest developments, it outlines the key media industries and explains how communications technologies are impacting on them.
Mobile Interface Theory
Title | Mobile Interface Theory PDF eBook |
Author | Jason Farman |
Publisher | Routledge |
Total Pages | 300 |
Release | 2013-06-17 |
Genre | Social Science |
ISBN | 1136942866 |
In this updated second edition, Jason Farman offers a ground-breaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to maps, AR/VR, mobile games, performances that use mobile devices and mobile storytelling projects. Throughout, Farman provides readers with a rich theoretical framework to understand the ever-transforming landscape of mobile media and how they shape our bodily practices in the spaces we move through. This fully updated second edition features updated examples throughout reflecting the shifts in mobile technology. This is the ideal text for those studying mobile media, social media, digital media, and mobile storytelling.