Exploring Media Culture

Exploring Media Culture
Title Exploring Media Culture PDF eBook
Author Michael R. Real
Publisher SAGE Publications
Total Pages 336
Release 1996-09-26
Genre Language Arts & Disciplines
ISBN 1506339727

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This unique textbook provides a fresh interpretation of media analysis and cultural studies. Each chapter focuses on a particular aspect of American popular culture - including Hollywood cinema, presidential elections and the Super Bowl - to demystify complex concepts such as ritual, postmodernism and political economy. This use of popular culture texts, narratives and interpretations will enable readers to understand more about this important yet esoteric debate. Exploring Media Culture synthesizes a wealth of information and research and presents this in an engaging and accessible format.

How to Do Media and Cultural Studies

How to Do Media and Cultural Studies
Title How to Do Media and Cultural Studies PDF eBook
Author Jane C. Stokes
Publisher SAGE
Total Pages 212
Release 2003-02-24
Genre Language Arts & Disciplines
ISBN 9780761973294

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Providing a student guide to the process of research and writing for media and cultural studies, the author covers both quantitative and qualitative methods and includes a list of useful library resources and essential Web sites.

Exploring Media Culture

Exploring Media Culture
Title Exploring Media Culture PDF eBook
Author Michael R. Real
Publisher SAGE
Total Pages 340
Release 1996-09-26
Genre Language Arts & Disciplines
ISBN 9780803958777

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'A beautifully written, intellectually challenging, and highly readable exploration of the mysteries of contemporary mass media and popular culture. Real does a masterful job of empowering his readers. Students will find this book fascinating, and in some cases terrifying' - Arthur Asa Berger, San Francisco State University

Exploring Media Research

Exploring Media Research
Title Exploring Media Research PDF eBook
Author Andy Ruddock
Publisher SAGE
Total Pages 355
Release 2017-08-21
Genre Social Science
ISBN 1526421755

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From Donald Trump’s use of Twitter, to social media mourning, to cyber-bullying: the evidence of media influence today is all around us. As such, good media research is more important than ever, and crucially, is something all students can and should do. Exploring Media Research is an eye-opening exploration of what it means to understand and do media research today. Carefully balancing theory and practice, Andy Ruddock demystifies the process, showing you don’t need huge amounts of time or money to do meaningful media analysis. The book: Introduces students to the scope and seriousness of media influence Shows them how to tie their own interests to academic concepts and research issues Explains how to use this understanding to develop proper research questions Translates key theoretical concepts into actual research methods students can use to explore the media texts, events, markets and professionals that interest them. Bringing theory to life throughout with a range of contemporary case studies, Exploring Media Research is a thoughtful and practical guide to gathering and analysing media data. It is essential reading for students of media, communication and cultural studies.

Travel Journalism

Travel Journalism
Title Travel Journalism PDF eBook
Author F. Hanusch
Publisher Springer
Total Pages 288
Release 2014-09-29
Genre Social Science
ISBN 1137325984

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Contributors from diverse backgrounds explore a range of issues in relation to the media and journalism's role in ascribing meaning to tourism practices. This fascinating account offers a thoroughly international and interdisciplinary perspective on an increasingly important field of journalism scholarship.

Play Between Worlds

Play Between Worlds
Title Play Between Worlds PDF eBook
Author T. L. Taylor
Publisher MIT Press
Total Pages 206
Release 2009-02-13
Genre Computers
ISBN 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Exploring Visual Culture

Exploring Visual Culture
Title Exploring Visual Culture PDF eBook
Author Matthew Rampley
Publisher
Total Pages 276
Release 2005
Genre Architecture
ISBN

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An introduction to the study of visual culture, this book offers a view of 'visual culture' that includes not only images, but also other visual media and forms of expression, from architecture to fashion, design and the human body. The book is organised around three broad themes, exploring key ideas and debates that have occurred during the last 20 or so years: *the meanings of the term 'visual culture' and of the various practices that form its basis*conceptual approaches to the contemporary analysis of visual culture*the cultural, social and historical contexts informing its production, distribution and consumption.Drawing on a wide range of examples from the last 100 years, the book adopts a cross-disciplinary perspective; it also explores, however, the limits of visual culture as an interdisciplinary field of study, engaging in current debates about the uses and value of the study of visual culture. It will therefore be of value both for readers new to the subject and also for those seeking fresh interventions into contemporary discussions within the field.Features*Accessibly written by a team of experts in the field*Illustrated throughout*Includes chapters on a wide range of visual forms, including architecture and urban design, film, crafts, fashion, design, fine art and the media.