Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)
Title Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF eBook
Author Wizards RPG Team
Publisher National Geographic Books
Total Pages 0
Release 2019-06-18
Genre Games & Activities
ISBN 0786966904

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Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Critical Role: The Chronicles of Exandria The Mighty Nein

Critical Role: The Chronicles of Exandria The Mighty Nein
Title Critical Role: The Chronicles of Exandria The Mighty Nein PDF eBook
Author Critical Role
Publisher Dark Horse Comics
Total Pages 272
Release 2020-06-02
Genre Art
ISBN 150671384X

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"From the team that brought you the smash-hit web series Critical Role!"--

DUNGEONS & DRAGONS

DUNGEONS & DRAGONS
Title DUNGEONS & DRAGONS PDF eBook
Author
Publisher
Total Pages
Release 2020
Genre
ISBN 9780786967063

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D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit
Title D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit PDF eBook
Author Wizards RPG Team
Publisher Wizards of the Coast
Total Pages
Release 2021-09-21
Genre
ISBN 9780786967216

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The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.

The Group in Society

The Group in Society
Title The Group in Society PDF eBook
Author John Gastil
Publisher SAGE Publications
Total Pages 329
Release 2009-07-07
Genre Language Arts & Disciplines
ISBN 145221445X

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The Group in Society meets the challenges of teaching courses on small groups by revealing the full complexity of small groups and their place in society. It shows students the value of learning how to carefully study a group's history and context, rather than merely learning a fixed set of group participation skills. This text brings together disparate theories and research (from communication, social psychology, organizational and managerial studies, and sociology) in a way that helps students make sense of a complex body of scholarship on groups. Features & Benefits Part I – Theorizing Groups: builds a strong theoretical foundation, exploring social theory and the group, forming and joining groups, the life and death of the group, and changing society through group life Part II – Understanding Groups in Context: explores the histories, purposes, memberships of a variety of groups—including juries, families, executive committees, study groups, and political action groups—thus enabling the student reader to speak clearly about group formation, norms, roles, tasks, and relationships. Detailed end-of-chapter case studies explicitly connect with the concepts, theories, and empirical findings introduced in each respective chapter; examples include the powerful group bonds of the modern terrorist cell; the wired network of groups in the anti-Globalization movement; and the deliberation of a jury in a murder trial Teaching & Learning Ancillaries Teaching resources are available at http://groupinsociety.la.psu.edu/ and include chapter summaries, discussion questions, and practical applications; a sample course schedule; Embedded Systems Framework PowerPoint slides; group project assignments, group project worksheets, and a group project description and contract; and links to useful Web resources such as small group teaching resources and active wikis on small groups. An open-access student study site at www.sagepub.com/gastilstudy features e-flashcards, practice quizzes, and other resources to help students enhance their comprehension and improve their grade.

Beyond Role and Play

Beyond Role and Play
Title Beyond Role and Play PDF eBook
Author Markus Montola
Publisher
Total Pages 324
Release 2004
Genre Fantasy games
ISBN

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Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book)

Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book)
Title Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) PDF eBook
Author Dungeons & Dragons
Publisher National Geographic Books
Total Pages 0
Release 2019-11-19
Genre Games & Activities
ISBN 0786966890

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. • Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. • Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. • Confront horrific monsters born from the world’s devastating wars.