Digital Media Series

Digital Media Series
Title Digital Media Series PDF eBook
Author Eddy Man Kim
Publisher
Total Pages 224
Release 2020-06
Genre
ISBN

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Nowadays, it is not unusual to find scaled building models with complex geometries of their facades and laser-burn marks in architecture schools. Even, 3D-printed models are also frequently found. Although there are prevalent critiques that nowadays architecture students are focusing form itself rather than space quality, creating complex forms that cannot be developed in practice, it is true that these days' student can handle geometries well due to many computer software. This book focuses on this part, more free, efficient, and accurate geometric expression and creation, rather than on what space is and how it is organized.Some people said it is getting easier to learn diverse digital design software due to easily accessible media in this digital era. However, because of overflow of information in the media, paradoxically, it is getting harder for beginners to learn various digital tools, questioning where and how they can start it.The main motivation of Digital Media Series (DMS) is needs for a textbook with systematically organized and structured knowledges about digital software in architecture. DMS recognizes the challenges beginners face when learning a new software like Grasshopper. While in reality the tool is not that difficult to learn with proper learning materials, beginners often spend too much time stuck on using a particular hurdle. The series was written to alleviate such challenge. The first book of DMS, Rhinoceros, introduces 3D modeling concepts as well as modeling habits, logics, and tips, and techniques, interweaving them with geometrical relationships. Specifically, the book promotes the mantra for a structured manipulation of geometry: from points to curves, from curves to surfaces, and from surfaces to volumes.This book, Grasshopper as the second book of DMS, also has similar configuration, contents categories, and organization to the first book based on the mantra. Furthermore, comparing and contrasting similar features in Rhinoceros, this book explains components in Grasshopper so that users who can handle geometries in Rhinoceros can smoothly transfer their modeling knowledges, habits, and logic from explicit to implicit modeling. This book aims to avoid learning concepts of algorithmic design or visual scripting through examples, and is designed to learn basic principles of Grasshopper and apply them to design. Although Grasshopper has a very well-organized forum based on collective intelligence where users can ask and answer questions, and there are various tutorials that are easy to access through web and various media, I believe that this book can fulfill the beginners' needs a textbook presenting an outline of Grasshopper and help users develop their ability to handle geometries through algorithmic idea.This book is not meant to be the only reference for learning Grasshopper. Users should use the book in combination with the wealth of public resources such as forums, tutorials, and documentation created by other advanced users. For any part of the book that the users may need more detailed information on, users should refer to the official documentation created by the software developer (McNeel) and the user forum of Grasshopper.

Digital Arts

Digital Arts
Title Digital Arts PDF eBook
Author Cat Hope
Publisher Bloomsbury Publishing USA
Total Pages 282
Release 2014-06-19
Genre Social Science
ISBN 1780933215

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Digital Arts presents an introduction to new media art through key debates and theories. The volume begins with the historical contexts of the digital arts, discusses contemporary forms, and concludes with current and future trends in distribution and archival processes. Considering the imperative of artists to adopt new technologies, the chapters of the book progressively present a study of the impact of the digital on art, as well as the exhibition, distribution and archiving of artworks. Alongside case studies that illustrate contemporary research in the fields of digital arts, reflections and questions provide opportunities for readers to explore relevant terms, theories and examples. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.

Digital Media, Youth, and Credibility

Digital Media, Youth, and Credibility
Title Digital Media, Youth, and Credibility PDF eBook
Author Miriam J. Metzger
Publisher MIT Press
Total Pages 212
Release 2008
Genre Business & Economics
ISBN 0262062739

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The difficulties in determining the quality of information on the Internet--in particular, the implications of wide access and questionable credibility for youth and learning. Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility--the objective and subjective components that make information believable--in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable credibility of information for youth and learning. They discuss such topics as the credibility of health information online, how to teach credibility assessment, and public policy solutions. Much research has been done on credibility and new media, but little of it focuses on users younger than college students. Digital Media, Youth, and Credibility fills this gap in the literature. Contributors Matthew S. Eastin, Gunther Eysenbach, Brian Hilligoss, Frances Jacobson Harris, R. David Lankes, Soo Young Rieh, S. Shyam Sundar, Fred W. Weingarten

Streaming and Digital Media

Streaming and Digital Media
Title Streaming and Digital Media PDF eBook
Author Dan Rayburn
Publisher Taylor & Francis
Total Pages 266
Release 2012-07-26
Genre Language Arts & Disciplines
ISBN 1136032177

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Steaming and Digital Media gives you a concise and direct analysis to understand a scalable, profitable venture, as well as the common and hidden pitfalls to avoid in your business. By focusing on both the business implications and technical differences between online video and traditional broadcast distribution, you will learn how to gain significant time-to-market and cost-saving advantages by effectively using streaming and digital media technologies. As part of the NAB Executive Technology Briefing series, the book is geared towards the manager or executive and no technical prerequisite is required. You can quickly learn the technical speak as well as the market and business implications. New In The Book: - Consumer generated content and portals - Distribution of full-length video content - New distribution outlets for delivering content (Sling, TiVO, IPTV) - Addition of Flash streaming technology and Podcasting - Up-to-date market research and data - New industry pricing data

Youth, Identity, and Digital Media

Youth, Identity, and Digital Media
Title Youth, Identity, and Digital Media PDF eBook
Author David Buckingham
Publisher MIT Press
Total Pages 217
Release 2007-11-30
Genre Education
ISBN 026252483X

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Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities. As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? As they define and redefine their identities through engagements with technology, what are the implications for their experiences as learners, citizens, consumers, and family and community members? This addresses the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They look at the emergence of new genres and forms, from SMS and instant messaging to home pages, blogs, and social networking sites. They discuss such topics as “girl power” online, the generational digital divide, young people and mobile communication, and the appeal of the “digital publics” of MySpace, considering whether these media offer young people genuinely new forms of engagement, interaction, and communication. Contributors Angela Booker, danah boyd, Kirsten Drotner, Shelley Goldman, Susan C. Herring, Meghan McDermott, Claudia Mitchell, Gitte Stald, Susannah Stern, Sandra Weber, Rebekah Willett

Digital Media

Digital Media
Title Digital Media PDF eBook
Author Stacey O'Neal Irwin
Publisher Rowman & Littlefield
Total Pages 208
Release 2016-04-29
Genre Philosophy
ISBN 073918654X

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Digital Media: Human-Technology Connection examines what it is like to be alive in today’s technologically textured world and showcases specific digital media technologies that makes this kind of world possible. So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity’s role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology. When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world. The book is divided into two sections to provide overarching definitions and case study specifics. Section one, Raw Materials, examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology by author Stacey O Irwin. In Section Two, Feeling the Weave, Irwin uses conversations with digital media users and other written materials along with the postphenomenological framework to explore nine empirical cases that focus on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking. Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation, and culture figure prominently in the investigation. The aim of the book is to recognize that digital media technologies and the content it creates and proliferates are not neutral. They texture the world in multiple and varied ways that transform human abilities, augment experience and pattern the world in significant and comprehensive ways.

Education and Social Media

Education and Social Media
Title Education and Social Media PDF eBook
Author Christine Greenhow
Publisher MIT Press
Total Pages 267
Release 2016-05-13
Genre Education
ISBN 0262034476

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How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this, new opportunities and challenges for education. In this book, leading scholars from education, law, communications, sociology, and cultural studies explore the digital transformation now taking place in a variety of educational contexts. The contributors examine such topics as social media usage in schools, online youth communities, and distance learning in developing countries; the disruption of existing educational models of how knowledge is created and shared; privacy; accreditation; and the tension between the new ease of sharing and copyright laws. Case studies examine teaching media in K-12 schools and at universities; tuition-free, open education powered by social media, as practiced by University of the People; new financial models for higher education; the benefits and challenges of MOOCS (Massive Open Online Courses); social media and teacher education; and the civic and individual advantages of teens' participatory play.