Alan Moore and the Gothic tradition

Alan Moore and the Gothic tradition
Title Alan Moore and the Gothic tradition PDF eBook
Author Matthew Green
Publisher Manchester University Press
Total Pages 358
Release 2015-11-01
Genre Literary Criticism
ISBN 152610184X

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The first book-length study to address Moore’s significance to the Gothic, this volume is also the first to provide in-depth analyses of his spoken-word performances, poetry and prose, as well as his comics and graphic novels. The essays collected here identify the Gothic tradition as perhaps the most significant cultural context for understanding Moore’s work, providing unique insight into its wider social and political dimensions as well as addressing key theoretical issues in Gothic Studies, Comics Studies and Adaptation Studies. Scholars, students and general readers alike will find fresh insights into Moore’s use of horror and terror, homage and parody, plus allusion and adaptation. The international list of contributors includes leading researchers in the field and the studies presented here enhance the understanding of Moore’s works while at the same time exploring the ways in which these serve to advance a broader appreciation of Gothic aesthetics.

A Research Guide to Gothic Literature in English

A Research Guide to Gothic Literature in English
Title A Research Guide to Gothic Literature in English PDF eBook
Author Sherri L. Brown
Publisher Rowman & Littlefield
Total Pages 252
Release 2018-03-15
Genre Literary Criticism
ISBN 1442277483

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The Gothic began as a designation for barbarian tribes, was associated with the cathedrals of the High Middle Ages, was used to describe a marginalized literature in the late eighteenth century, and continues today in a variety of forms (literature, film, graphic novel, video games, and other narrative and artistic forms). Unlike other recent books in the field that focus on certain aspects of the Gothic, this work directs researchers to seminal and significant resources on all of its aspects. Annotations will help researchers determine what materials best suit their needs. A Research Guide to Gothic Literature in English covers Gothic cultural artifacts such as literature, film, graphic novels, and videogames. This authoritative guide equips researchers with valuable recent information about noteworthy resources that they can use to study the Gothic effectively and thoroughly.

Handbook of Comics and Graphic Narratives

Handbook of Comics and Graphic Narratives
Title Handbook of Comics and Graphic Narratives PDF eBook
Author Sebastian Domsch
Publisher Walter de Gruyter GmbH & Co KG
Total Pages 644
Release 2021-07-05
Genre Comics & Graphic Novels
ISBN 3110446960

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Whether one describes them as sequential art, graphic narratives or graphic novels, comics have become a vital part of contemporary culture. Their range of expression contains a tremendous variety of forms, genres and modes − from high to low, from serial entertainment for children to complex works of art. This has led to a growing interest in comics as a field of scholarly analysis, as comics studies has established itself as a major branch of criticism. This handbook combines a systematic survey of theories and concepts developed in the field alongside an overview of the most important contexts and themes and a wealth of close readings of seminal works and authors. It will prove to be an indispensable handbook for a large readership, ranging from researchers and instructors to students and anyone else with a general interest in this fascinating medium.

Jerusalem

Jerusalem
Title Jerusalem PDF eBook
Author Alan Moore
Publisher Liveright Publishing
Total Pages 1184
Release 2016-09-13
Genre Fiction
ISBN 1631491350

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The New York Times bestseller from the author of Watchmen and V for Vendetta finally appears in a one-volume paperback. Begging comparisons to Tolstoy and Joyce, this “magnificent, sprawling cosmic epic” (Guardian) by Alan Moore—the genre-defying, “groundbreaking, hairy genius of our generation” (NPR)—takes its place among the most notable works of contemporary English literature. In decaying Northampton, eternity loiters between housing projects. Among saints, kings, prostitutes, and derelicts, a timeline unravels: second-century fiends wait in urine-scented stairwells, delinquent specters undermine a century with tunnels, and in upstairs parlors, laborers with golden blood reduce fate to a snooker tournament. Through the labyrinthine streets and pages of Jerusalem tread ghosts singing hymns of wealth and poverty. They celebrate the English language, challenge mortality post-Einstein, and insist upon their slum as Blake’s eternal holy city in “Moore’s apotheosis, a fourth-dimensional symphony” (Entertainment Weekly). This “brilliant . . . monumentally ambitious” tale from the gutter is “a massive literary achievement for our time—and maybe for all times simultaneously” (Washington Post).

Alan Moore, Out from the Underground

Alan Moore, Out from the Underground
Title Alan Moore, Out from the Underground PDF eBook
Author Maggie Gray
Publisher Springer
Total Pages 298
Release 2017-11-01
Genre Social Science
ISBN 3319665081

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This book explores Alan Moore’s career as a cartoonist, as shaped by his transdisciplinary practice as a poet, illustrator, musician and playwright as well as his involvement in the Northampton Arts Lab and the hippie counterculture in which it took place. It traces Moore’s trajectory out from the underground comix scene of the 1970s and into a commercial music press rocked by the arrival of punk. In doing so it uncovers how performance has shaped Moore’s approach to comics and their political potential. Drawing on the work of Bertolt Brecht, who similarly fused political dissent with experimental popular art, this book considers what looking strangely at Alan Moore as cartoonist tells us about comics, their visual and material form, and the performance and politics of their reading and making.

The Cambridge Companion to the Graphic Novel

The Cambridge Companion to the Graphic Novel
Title The Cambridge Companion to the Graphic Novel PDF eBook
Author Stephen E. Tabachnick
Publisher Cambridge University Press
Total Pages 246
Release 2017-07-03
Genre Literary Criticism
ISBN 1108239080

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Since the graphic novel rose to prominence half a century ago, it has become one of the fastest growing literary/artistic genres, generating interest from readers globally. The Cambridge Companion to the Graphic Novel examines the evolution of comic books into graphic novels and the distinct development of this art form both in America and around the world. This Companion also explores the diverse subgenres often associated with it, such as journalism, fiction, historical fiction, autobiography, biography, science fiction and fantasy. Leading scholars offer insights into graphic novel adaptations of prose works and the adaptation of graphic novels to films; analyses of outstanding graphic novels, like Maus and The Walking Man; an overview which distinguishes the international graphic novel from its American counterpart; and analyses of how the form works and what it teaches, making this book a key resource for scholars, graduate students and undergraduate students alike.

Gothic in Comics and Graphic Novels

Gothic in Comics and Graphic Novels
Title Gothic in Comics and Graphic Novels PDF eBook
Author Julia Round
Publisher McFarland
Total Pages 268
Release 2014-02-07
Genre Literary Criticism
ISBN 1476614326

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This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint. Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie.