Agents for Educational Games and Simulations

Agents for Educational Games and Simulations
Title Agents for Educational Games and Simulations PDF eBook
Author Martin Beer
Publisher Springer
Total Pages 204
Release 2012-07-20
Genre Computers
ISBN 364232326X

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This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.

Agents for Games and Simulations

Agents for Games and Simulations
Title Agents for Games and Simulations PDF eBook
Author Frank Dignum
Publisher Springer Science & Business Media
Total Pages 247
Release 2009-12-21
Genre Computers
ISBN 3642111971

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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Title Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Total Pages 2164
Release 2010-11-30
Genre Games & Activities
ISBN 1609601963

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Games and Simulations in Online Learning: Research and Development Frameworks

Games and Simulations in Online Learning: Research and Development Frameworks
Title Games and Simulations in Online Learning: Research and Development Frameworks PDF eBook
Author Gibson, David
Publisher IGI Global
Total Pages 420
Release 2006-09-30
Genre Education
ISBN 1599043068

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"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

ECGBL 2017 11th European Conference on Game-Based Learning

ECGBL 2017 11th European Conference on Game-Based Learning
Title ECGBL 2017 11th European Conference on Game-Based Learning PDF eBook
Author
Publisher Academic Conferences and publishing limited
Total Pages
Release 2017-10-05
Genre
ISBN 1911218573

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Agents for Games and Simulations

Agents for Games and Simulations
Title Agents for Games and Simulations PDF eBook
Author Frank Dignum
Publisher Springer
Total Pages 247
Release 2009-12-01
Genre Computers
ISBN 364211198X

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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Intelligent Virtual Agents

Intelligent Virtual Agents
Title Intelligent Virtual Agents PDF eBook
Author Zsófia Ruttkay
Publisher Springer Science & Business Media
Total Pages 589
Release 2009-09-03
Genre Computers
ISBN 3642043798

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Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14–16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a dynamic physical and social environment. IVA is an interdisciplinary annual conference and the main forum for p- senting research on modeling, developing and evaluating IVAs with a focus on communicative abilities and social behavior. The development of IVAs requires expertise in multimodal interaction and several AI ?elds such as cognitive m- eling, planning, vision and natural language processing. Computational models are typically based on experimental studies and theories of human–human and human–robot interaction; conversely, IVA technology may provide interesting lessons for these ?elds. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The ?elds of application range from robot assistants, social simulation and tutoring to games and artistic - ploration.