Zune Game Development using XNA 3.0
Title | Zune Game Development using XNA 3.0 PDF eBook |
Author | Dan Waters |
Publisher | Apress |
Total Pages | 421 |
Release | 2010-08-03 |
Genre | Computers |
ISBN | 1430218622 |
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
Microsoft XNA Game Studio 3.0 Unleashed
Title | Microsoft XNA Game Studio 3.0 Unleashed PDF eBook |
Author | Chad Carter |
Publisher | Pearson Education |
Total Pages | 903 |
Release | 2009-02-25 |
Genre | Computers |
ISBN | 0768688485 |
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio
Title | Introduction to Programming Through Game Development Using Microsoft XNA Game Studio PDF eBook |
Author | Rob S. Miles |
Publisher | |
Total Pages | 0 |
Release | 2009-08 |
Genre | C# (Computer program language) |
ISBN | 9780735627130 |
Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
XNA 3.1 Game Development for Teens
Title | XNA 3.1 Game Development for Teens PDF eBook |
Author | Jerry Lee Ford |
Publisher | |
Total Pages | 0 |
Release | 2011 |
Genre | Computer games |
ISBN | 9781305491588 |
"'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page
Learning XNA 3.0
Title | Learning XNA 3.0 PDF eBook |
Author | Aaron Reed |
Publisher | "O'Reilly Media, Inc." |
Total Pages | 510 |
Release | 2008-11-22 |
Genre | Computers |
ISBN | 059655429X |
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
XNA 3.1 Game Development for Teens
Title | XNA 3.1 Game Development for Teens PDF eBook |
Author | Jerry Lee Ford |
Publisher | Cengage Learning |
Total Pages | 284 |
Release | 2010-02-01 |
Genre | Computers |
ISBN | 9781435454385 |
This volume is a guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. The book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player.
XNA 3.0 Game Programming Recipes
Title | XNA 3.0 Game Programming Recipes PDF eBook |
Author | Riemer Grootjans |
Publisher | Apress |
Total Pages | 663 |
Release | 2009-05-26 |
Genre | Computers |
ISBN | 1430218568 |
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.