Zen Gaming and the Art of Electronic Sports

Zen Gaming and the Art of Electronic Sports
Title Zen Gaming and the Art of Electronic Sports PDF eBook
Author Lee L. Southard
Publisher
Total Pages 76
Release 2013-04-03
Genre
ISBN 9780615789040

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Zen Gaming and The Art of Electronic Sports is a unique and creative way for Gamers to improve their gaming abilities and learn healthy habits. Contained within are eleven levels that the gamer must progress through to reach the final reward. Each level awards attribute points that enhance gaming abilities and overall well-being. The nine attributes of a Zen Gamer are strength, wisdom, awareness, endurance, appeal, income, energy, and lifeforce. Reasons to experience Zen Gaming and the Art of Electronic Sports 1) You feel that you should be in higher rank/league/rating, but are stuck, and cannot seem to rise above your current standing. 2) You want to increase, develop, or improve: map awareness, fan base, fun, energy, a winning mindset, and controller/mouse/keyboard precision 3) You want to transform, decrease, or eliminate: miss clicks, toxic gaming habits (i.e. rage), gaming acne, obesity, and the feeling of defeat. 4) You would like to learn how to use games as a tool for spiritual, physical, mental, and financial growth.

Zen and the Art of Poker

Zen and the Art of Poker
Title Zen and the Art of Poker PDF eBook
Author Larry Phillips
Publisher Penguin
Total Pages 196
Release 1999-11-01
Genre Games & Activities
ISBN 9780452281264

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Inside the intriguing world of poker lies a fascinating exercise in strategy and extreme concentration--many of the same principles that underpin the one-thousand-year-old philosophy of Zen spirituality. Zen and the Art of Poker is the first book to apply Zen theories to America's most popular card game, presenting tips that readers can use to enhance their game. Among the more than one hundred rules that comprise this book, readers will learn to: *Make peace with folding *Use inaction as a weapon *Make patience a central pillar of their strategy *Pick their times of confrontation Using a concise and spare style, in the tradition of Zen practices and rituals, Zen and the Art of Poker traces a parallel track connecting the two disciplines by giving comments and inspirational examples from the ancient Zen masters to the poker masters of today.

Presentation Zen

Presentation Zen
Title Presentation Zen PDF eBook
Author Garr Reynolds
Publisher Pearson Education
Total Pages 316
Release 2009-04-15
Genre Business & Economics
ISBN 0321601890

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FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.

Esports: Game Design

Esports: Game Design
Title Esports: Game Design PDF eBook
Author Josh Gregory
Publisher 21st Century Skills Library: E
Total Pages 0
Release 2020-08
Genre Juvenile Nonfiction
ISBN 9781534168909

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Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

The Book of Esports

The Book of Esports
Title The Book of Esports PDF eBook
Author William Collis
Publisher Rosetta Books
Total Pages 199
Release 2020-08-04
Genre Games & Activities
ISBN 1948122588

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The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Esports

Esports
Title Esports PDF eBook
Author M.G. Higgins
Publisher Saddleback Educational Publishing
Total Pages 65
Release 2020-03-18
Genre Juvenile Nonfiction
ISBN 1645981886

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Themes: Technology, Nonfiction, Tween, Chapter Book, Hi-Lo, Hi-Lo Books, Hi-Lo Solutions, High-Low Books, Hi-Low Books, ELL, EL, ESL, Struggling Learner, Struggling Reader, Special Education, SPED, Newcomers, Reading, Learning, Education, Educational, Educational Books. Esports is more than just professional gaming. There are hundreds of contests, serious cash prizes, and millions of fans. Pro gamers have been working hard since the 1970s to build their skills and win big. The esports industry isnêt perfect, but itês definitely on the rise. Take a look inside White Lightning Nonfiction, a hi-lo nonfiction series for students in the middle grades. Mature, high-interest topics pull in readers and engage them with interesting information; full-color photographs and illustrations; detailed graphic elements including charts, tables, and infographics; and fascinating facts. A 20-word glossary is included for vocabulary support.

The World of Esports

The World of Esports
Title The World of Esports PDF eBook
Author Lisa Owings
Publisher Millbrook Press
Total Pages 24
Release 2020-08-01
Genre Juvenile Nonfiction
ISBN 1728410487

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With huge prize pools, skilled players, and huge tournaments, it's no wonder esports are making a splash around the globe. Readers of this high/low book will learn all about the biggest games, the best players, and the devoted fans defining esports.