Visualizing Mathematics with 3D Printing

Visualizing Mathematics with 3D Printing
Title Visualizing Mathematics with 3D Printing PDF eBook
Author Henry Segerman
Publisher JHU Press
Total Pages 201
Release 2016-10-04
Genre Mathematics
ISBN 1421420368

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The first book to explain mathematics using 3D printed models. Winner of the Technical Text of the Washington Publishers Wouldn’t it be great to experience three-dimensional ideas in three dimensions? In this book—the first of its kind—mathematician and mathematical artist Henry Segerman takes readers on a fascinating tour of two-, three-, and four-dimensional mathematics, exploring Euclidean and non-Euclidean geometries, symmetry, knots, tilings, and soap films. Visualizing Mathematics with 3D Printing includes more than 100 color photographs of 3D printed models. Readers can take the book’s insights to a new level by visiting its sister website, 3dprintmath.com, which features virtual three-dimensional versions of the models for readers to explore. These models can also be ordered online or downloaded to print on a 3D printer. Combining the strengths of book and website, this volume pulls higher geometry and topology out of the realm of the abstract and puts it into the hands of anyone fascinated by mathematical relationships of shape. With the book in one hand and a 3D printed model in the other, readers can find deeper meaning while holding a hyperbolic honeycomb, touching the twists of a torus knot, or caressing the curves of a Klein quartic.

Illustrating Mathematics

Illustrating Mathematics
Title Illustrating Mathematics PDF eBook
Author Diana Davis
Publisher American Mathematical Soc.
Total Pages 171
Release 2020-10-16
Genre Education
ISBN 1470461226

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This book is for anyone who wishes to illustrate their mathematical ideas, which in our experience means everyone. It is organized by material, rather than by subject area, and purposefully emphasizes the process of creating things, including discussions of failures that occurred along the way. As a result, the reader can learn from the experiences of those who came before, and will be inspired to create their own illustrations. Topics illustrated within include prime numbers, fractals, the Klein bottle, Borromean rings, tilings, space-filling curves, knot theory, billiards, complex dynamics, algebraic surfaces, groups and prime ideals, the Riemann zeta function, quadratic fields, hyperbolic space, and hyperbolic 3-manifolds. Everyone who opens this book should find a type of mathematics with which they identify. Each contributor explains the mathematics behind their illustration at an accessible level, so that all readers can appreciate the beauty of both the object itself and the mathematics behind it.

Pasta by Design

Pasta by Design
Title Pasta by Design PDF eBook
Author George Liaropoulos-Legendre
Publisher
Total Pages 0
Release 2011
Genre Architectural design
ISBN 9780500515808

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A mathematical investigation into every known type of pasta.

Visualizing Quaternions

Visualizing Quaternions
Title Visualizing Quaternions PDF eBook
Author Andrew J. Hanson
Publisher Elsevier
Total Pages 530
Release 2006-02-06
Genre Mathematics
ISBN 0080474772

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Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important—a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. Covers both non-mathematical and mathematical approaches to quaternions.

3D Computer Graphics

3D Computer Graphics
Title 3D Computer Graphics PDF eBook
Author Samuel R. Buss
Publisher Cambridge University Press
Total Pages 397
Release 2003-05-19
Genre Computers
ISBN 1139440381

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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications
Title Essential Mathematics for Games and Interactive Applications PDF eBook
Author James M. Van Verth
Publisher CRC Press
Total Pages 706
Release 2008-05-19
Genre Art
ISBN 0123742978

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Mathematica in Action

Mathematica in Action
Title Mathematica in Action PDF eBook
Author Stan Wagon
Publisher Springer Science & Business Media
Total Pages 624
Release 1999
Genre Computers
ISBN 9780387986845

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"Mathematica in Action, 2nd Edition," is designed both as a guide to the extraordinary capabilities of Mathematica as well as a detailed tour of modern mathematics by one of its leading expositors, Stan Wagon. Ideal for teachers, researchers, mathematica enthusiasts. This second edition of the highly sucessful W.H. Freeman version includes an 8 page full color insert and 50% new material all organized around Elementary Topics, Intermediate Applications, and Advanced Projects. In addition, the book uses Mathematica 3.0 throughtout. Mathematica 3.0 notebooks with all the programs and examples discussed in the book are available on the TELOS web site (www.telospub.com). These notebooks contain materials suitable for DOS, Windows, Macintosh and Unix computers. Stan Wagon is well-known in the mathematics (and Mathematica) community as Associate Editor of the "American Mathematical Monthly," a columnist for the "Mathematical Intelligencer" and "Mathematica in Education and Research," author of "The Banach-Tarski Paradox" and "Unsolved Problems in Elementary Geometry and Number Theory (with Victor Klee), as well as winner of the 1987 Lester R. Ford Award for Expository Writing.