Virtual Reality Photography
Title | Virtual Reality Photography PDF eBook |
Author | Scott Highton |
Publisher | Virtual Reality Photography |
Total Pages | 324 |
Release | 2010 |
Genre | Photography, Artistic |
ISBN | 9780615342238 |
A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.
360 Degree Imaging
Title | 360 Degree Imaging PDF eBook |
Author | Philip Andrews |
Publisher | Rotovision |
Total Pages | 172 |
Release | 2003 |
Genre | Photography |
ISBN | 2880467322 |
- Easy to follow - Companion website - The first book of this type on the market, - Clear step-by-step guides with practice images supplied, and show case of inspirational, professionally produced examples
The Complete Guide to VR & 360 Photography
Title | The Complete Guide to VR & 360 Photography PDF eBook |
Author | Jonathan Tustain |
Publisher | Hachette UK |
Total Pages | 160 |
Release | 2018-08-09 |
Genre | Photography |
ISBN | 1781576467 |
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.
Complete Guide to VR & 360 Degree photography
Title | Complete Guide to VR & 360 Degree photography PDF eBook |
Author | Jonathan Tustain |
Publisher | Ilex Photo |
Total Pages | 0 |
Release | 2018-08-28 |
Genre | Photography |
ISBN | 9781781575390 |
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.
Real VR – Immersive Digital Reality
Title | Real VR – Immersive Digital Reality PDF eBook |
Author | Marcus Magnor |
Publisher | Springer Nature |
Total Pages | 361 |
Release | 2020-03-10 |
Genre | Computers |
ISBN | 3030418162 |
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Virtual Reality
Title | Virtual Reality PDF eBook |
Author | Jack Challoner |
Publisher | DK Children |
Total Pages | 0 |
Release | 2017 |
Genre | Augmented reality |
ISBN | 9781465465481 |
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
Spatial Augmented Reality
Title | Spatial Augmented Reality PDF eBook |
Author | Oliver Bimber |
Publisher | CRC Press |
Total Pages | 386 |
Release | 2005-08-08 |
Genre | Computers |
ISBN | 1439864942 |
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r