Tricks of the Windows Game Programming Gurus
Title | Tricks of the Windows Game Programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Sams Publishing |
Total Pages | 1092 |
Release | 2002 |
Genre | Computers |
ISBN | 9780672323690 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Tricks of the Game-programming Gurus
Title | Tricks of the Game-programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Prentice Hall |
Total Pages | 770 |
Release | 1994 |
Genre | Computers |
ISBN | 9780672305078 |
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Tricks of the 3D Game Programming Gurus
Title | Tricks of the 3D Game Programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Sams Publishing |
Total Pages | 1730 |
Release | 2003 |
Genre | Computers |
ISBN | 9780672318351 |
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Tricks of the Mac Game Programming Gurus
Title | Tricks of the Mac Game Programming Gurus PDF eBook |
Author | Bill Dugan |
Publisher | Alpha Computer |
Total Pages | 902 |
Release | 1995 |
Genre | Computers |
ISBN | 9781568301839 |
Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game
TRICKS OF THE WINDOWS GAME PROGRAMMING GURUS(CD-ROM 1장포함)
Title | TRICKS OF THE WINDOWS GAME PROGRAMMING GURUS(CD-ROM 1장포함) PDF eBook |
Author | ANDRE LAMOTHE |
Publisher | |
Total Pages | 1002 |
Release | 2000-12-07 |
Genre | |
ISBN | 9788989366003 |
Game Programming in C++
Title | Game Programming in C++ PDF eBook |
Author | Sanjay Madhav |
Publisher | Addison-Wesley Professional |
Total Pages | 1268 |
Release | 2018-03-06 |
Genre | Computers |
ISBN | 0134597311 |
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Tricks of the Windows Game Programming Gurus with CD-ROM
Title | Tricks of the Windows Game Programming Gurus with CD-ROM PDF eBook |
Author | Andre LaMothe |
Publisher | Turtleback |
Total Pages | |
Release | 2002-06 |
Genre | |
ISBN | 9780613922296 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.