Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor
Title Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor PDF eBook
Author Jason Paul McCartan
Publisher Lulu.com
Total Pages 151
Release 2017-11-29
Genre Games & Activities
ISBN 1945826088

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Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they have that's valuable and isn't nailed down? HIS BOOK IS FOR YOU! Written by master dungeoneer halfling Maximillian Sparfoot, veteran of a thousand dungeon delves (according to his own bio). Follow along with Max as he: Explains the 10 Dungeon Axioms! Introduces you to his 78 Rules of Dungeoneering, including preparation, your role in the party, how to fight wisely, and how to make a last will and testament, among other Very Important Rules If You Don't Want To Die! Tactics! Strategy! Other stuff! Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes! Tells you the important things you need to know about the races and professions that you'll be dungeoneering with! Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers!

Dungeoneer's Survival Guide

Dungeoneer's Survival Guide
Title Dungeoneer's Survival Guide PDF eBook
Author Douglas Niles
Publisher Wizards of the Coast
Total Pages 128
Release 1986
Genre Dungeons and Dragons (Game)
ISBN 9780880382724

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Compilations of rules, settings, and information for the Advanced dungeons and dragons game, featuring new rules for creating and stocking dungeons and advice and guidance for surviving the new challenges

Dungeon Survival Guide

Dungeon Survival Guide
Title Dungeon Survival Guide PDF eBook
Author Bill Slavicsek
Publisher
Total Pages 64
Release 2007
Genre Games
ISBN 9780786947300

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Aimed at the novice dungeoneer, this lavishly illustrated book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps.

Dungeoneer's Survival Guide

Dungeoneer's Survival Guide
Title Dungeoneer's Survival Guide PDF eBook
Author Douglas Niles
Publisher
Total Pages 128
Release 1986
Genre Dungeons and Dragons (Game)
ISBN 9780394554150

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Into the Unknown

Into the Unknown
Title Into the Unknown PDF eBook
Author RPG Team
Publisher
Total Pages 0
Release 2012-05-15
Genre Dungeons and Dragons (Game)
ISBN 9780786960323

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D&D ENCOUNTERS SUPPORT: This product supports the D&D Encounters in-store play program by providing Dungeons & Dragons players with exciting new options for their D&D Encounters characters. The player material in this book is also suitable for home game use. CHARACTER THEMES: This book presents several new character themes tied to dungeon exploration. Themes are popular with Dungeons & Dragons players, as they provide more depth to each character's back story and provide intriguing in-game benefits. This book also includes advice for Dungeon Masters on how to integrate character themes into an ongoing campaign that features dungeons and other subterranean environments, as well as dungeon-building tips. This product has tangential ties to the drow-themed marketing campaign.

Polyhedral Dungeon

Polyhedral Dungeon
Title Polyhedral Dungeon PDF eBook
Author Jason Paul McCartan
Publisher InfiniBadger Press
Total Pages 48
Release 2016-05-17
Genre
ISBN 9781945826016

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Black & White softcover edition

The Elusive Shift

The Elusive Shift
Title The Elusive Shift PDF eBook
Author Jon Peterson
Publisher MIT Press
Total Pages 332
Release 2020-12-22
Genre Games & Activities
ISBN 0262360942

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How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.