The Power of Comics and Graphic Novels

The Power of Comics and Graphic Novels
Title The Power of Comics and Graphic Novels PDF eBook
Author Randy Duncan
Publisher Bloomsbury Publishing
Total Pages 393
Release 2023-09-21
Genre Comics & Graphic Novels
ISBN 135025391X

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After the successful and innovative first two editions, now in a new, restructured 3rd edition, this remains the most authoritative introduction for studying comic books and graphic novels, covering their place in contemporary culture, the manifestations and techniques of the art form, the evolution of the medium and how to analyze and write about them. The new edition includes: - A completely reworked introduction explores the comics community in the US and globally, its history, and the role of different communities in advancing the medium and its study - Chapters reframed to get students thinking about themselves as consumers and makers of comics - Reorganized chapters on form help to unpack encapsulation, composition and layout - Completely new chapters on comics and how they can be used to report, document, and persuade, as well as a new Preface by Karen Green Illustrated throughout, with discussion questions and activities for every chapter and an extensive glossary of key terms, The Power of Comics and Graphic Novels also includes further updated resources available online including additional essays, weblinks and sample syllabi.

The Power of Comics

The Power of Comics
Title The Power of Comics PDF eBook
Author Randy Duncan
Publisher A&C Black
Total Pages 714
Release 2009-07-01
Genre Literary Criticism
ISBN 082642936X

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Offers undergraduate students with an understanding of the comics medium and its communication potential. This book deals with comic books and graphic novels. It focuses on comic books because in their longer form they have the potential for complexity of expression.

Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom
Title Graphic Novels and Comics in the Classroom PDF eBook
Author Carrye Kay Syma
Publisher McFarland
Total Pages 299
Release 2013-06-24
Genre Literary Criticism
ISBN 0786459131

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Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.

Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels
Title Teaching Early Reader Comics and Graphic Novels PDF eBook
Author Katie Monnin
Publisher Maupin House Publishing, Inc.
Total Pages 130
Release 2011
Genre Comics & Graphic Novels
ISBN 1936700239

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Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels--including multicultural models--and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!

Teaching with Comics and Graphic Novels

Teaching with Comics and Graphic Novels
Title Teaching with Comics and Graphic Novels PDF eBook
Author Tim Smyth
Publisher Taylor & Francis
Total Pages 199
Release 2022-07-06
Genre Education
ISBN 1000594297

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35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!

Representation and Memory in Graphic Novels

Representation and Memory in Graphic Novels
Title Representation and Memory in Graphic Novels PDF eBook
Author Golnar Nabizadeh
Publisher Routledge
Total Pages 291
Release 2019-04-16
Genre Social Science
ISBN 131706609X

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This book analyses the relationship between comics and cultural memory. By focussing on a range of landmark comics from the twentieth and twenty-first centuries, the discussion draws attention to the ongoing role of visual culture in framing testimony, particularly in relation to underprivileged subjects such as migrants and refugees, individuals dealing with war and oppressive regimes and individuals living with particular health conditions. The discussion is influenced by literary and cultural debates on the intersections between ethics, testimony, trauma, and human rights, reflected in its three overarching questions: ‘How do comics usually complicate the production of cultural memory in local contents and global mediascapes?’, ‘How do comics engage with, and generate, new forms of testimonial address?’, and ‘How do the comics function as mnemonic structures?’ The author highlights that the power of comics is that they allow both creators and readers to visualise the fracturing power of violence and oppression – at the level of the individual, domestic, communal, national and international – in powerful and creative ways. Comics do not stand outside of literature, cinema, or any of the other arts, but rather enliven the reciprocal relationship between the verbal and the visual language that informs all of these media. As such, the discussion demonstrates how fields such as graphic medicine, graphic justice, and comics journalism contribute to existing theoretical and analytics debates, including critical visual theory, trauma and memory studies, by offering a broad ranging, yet cohesive, analysis of cultural memory and its representation in print and digital comics.

W.I.T.C.H. Graphic Novel #1: W.I.T.C.H. Graphic Novel: The Power of Friendship - Book #1

W.I.T.C.H. Graphic Novel #1: W.I.T.C.H. Graphic Novel: The Power of Friendship - Book #1
Title W.I.T.C.H. Graphic Novel #1: W.I.T.C.H. Graphic Novel: The Power of Friendship - Book #1 PDF eBook
Author Hyperion Books for Children
Publisher Volo
Total Pages 132
Release 2005-03-02
Genre Juvenile Fiction
ISBN 9780786837502

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The five friends discover their destinies and the power of their friendship in 128 pages of original 4-color comics.