The Phantom Tollbooth - Literature Kit Gr. 5-6

The Phantom Tollbooth - Literature Kit Gr. 5-6
Title The Phantom Tollbooth - Literature Kit Gr. 5-6 PDF eBook
Author Rosella Westcott
Publisher Classroom Complete Press
Total Pages 60
Release 2016-01-01
Genre Education
ISBN 1771673966

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Meet Milo, a boy with a strong imagination and sense of adventure, as he travels to a fantastical world. Incorporate chapter questions with vocabulary and writing prompts for comprehension checks. Students contemplate who would send Milo the package containing the tollbooth. Predict what Dictionopolis will be like. Answer questions with the correct character from the book. Match idioms found in the story with their meanings. Complete sentences from the novel with their missing vocabulary words. Make a list of unpleasant sounds that Dr. Dischord and DYNNE can collect. Describe how the Dodecahedron felt when Milo said numbers aren't important. Identify all the instances where figurative languages were used in the novel. Complete a Cause & Effect Web with some of Milo's actions in the story. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Phantom Tollbooth is a story of imagination and wonder. Milo is a very bored little boy. One day, he receives a make-believe tollbooth. When he goes through it, he is sent to a magical world. There, he meets Tock the watchdog. The pair make their way to Dictionopolis, one of the country's two capitals. Here they meet King Azaz, who sends them on a journey to Digitopolis, where the Mathemagician is holding the two princesses—Rhyme and Reason—in the Castle in the Air. On their journey, Milo and Tock meet many different people and places, all with their own adventures.

The Phantom Tollbooth

The Phantom Tollbooth
Title The Phantom Tollbooth PDF eBook
Author Norton Juster
Publisher Yearling
Total Pages 274
Release 1988-10-12
Genre Juvenile Fiction
ISBN 0394820371

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With almost 5 million copies sold 60 years after its original publication, generations of readers have now journeyed with Milo to the Lands Beyond in this beloved classic. Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever. “Comes up bright and new every time I read it . . . it will continue to charm and delight for a very long time yet. And teach us some wisdom, too.” --Phillip Pullman For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason. Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams!

A Guide for Using The Phantom Tollbooth in the Classroom

A Guide for Using The Phantom Tollbooth in the Classroom
Title A Guide for Using The Phantom Tollbooth in the Classroom PDF eBook
Author Kathleen L. Bulloch
Publisher Teacher Created Resources
Total Pages 50
Release 1994
Genre Education
ISBN 1557344310

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Teaching literature unit based on the popular children's story, The phantom tollbooth.

Seedfolks - Literature Kit Gr. 5-6

Seedfolks - Literature Kit Gr. 5-6
Title Seedfolks - Literature Kit Gr. 5-6 PDF eBook
Author Chad Ibbotson
Publisher Classroom Complete Press
Total Pages 55
Release 2020-06-16
Genre Education
ISBN 0228305136

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Strangers become a community in this heartwarming story about overcoming prejudices and finding a common ground. The vocabulary lists and quizzes create a complete resource that saves time while preparing these lessons. Students make predictions on how certain characters might be connected to each other. Analyze Leona's comments about her experience dealing with officials to characterize her feelings towards them. Answer multiple choice questions about Virgil's relationship with his father. Students explore Sae Young's actions when the thunderstorm fills the rain collection barrels and relates this back to the themes of the book. Imagine being Virgil's father and create a business plan for the baby lettuce idea. Detail how the setting of the book evolves with the characters in a transformation graphic organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Seedfolks follows the intertwining stories of several neighbors as they break down barriers and form a community. A vacant lot in Cleveland, Ohio is not the perfect spot for Kim to plant her lima beans. It's too cold and there's not very much sun. She does this anyways in honor of her father. Little does she know that this action will intrigue the neighbors she knows only as strangers, and cause a ripple effect throughout the neighborhood. Each chapter follows a different neighbor and their personal journey that brought them to this vacant lot. People of varying ages, genders, races and religions come together with a shared goal of growing their item of choice. Some want to start a business, while others want to win back a lost love. The garden blooms from a segregated group of individual plots into a real community as peoples' guards are lowered and they begin to really know one another. When the season ends, only time will tell whether this new community will thrive.

The City of Ember - Literature Kit Gr. 5-6

The City of Ember - Literature Kit Gr. 5-6
Title The City of Ember - Literature Kit Gr. 5-6 PDF eBook
Author Chad Ibbotson
Publisher Classroom Complete Press
Total Pages 55
Release 2020-08-12
Genre Education
ISBN 0228305179

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A dystopian future set underground brings to light the struggles that humanity will endure in order to survive. The variety of engaging activities can be easily broken up over several weeks to coordinate with assigned reading. Describe in detail the city of Ember, from how it looks to how it operates. Analyze the chapter titles and dissect what they could allude to. Explain what we as readers discover about Ember when Doon visits the library. Answer comprehension questions about events in the book surrounding Doon’s investigation in the tunnels. Create your own list of instructions that have been damaged and have a partner decipher what they are for. Plot the important moments or points of action from the story in a Pipeline Timeline graphic organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The City of Ember tells the tale of a society living underground for hundreds of years and the two kids who must bring them into the light. Hundreds of years earlier, a group of people descended underground in hopes to save the human race from extinction. They had enough supplies and power to last them for over 200 years, at which point, instructions on how to return to the surface would be revealed. The only problem is, no one knows these instructions exist, and when they are revealed, they are destroyed. It’s up to Lina and Doon to decipher the few clues they have, locate the way out, and get this news back to their people. But it’s not that easy. In their attempts to find the way out, Lina and Doon stumble on a conspiracy that involves the Mayor and city guards. As such, they are now being hunted as fugitives. Their nearly impossible task just got harder. Now they must race against the clock to escape from Ember with no knowledge of where they are going, and how they can get back to save everyone else.

A Single Shard - Literature Kit Gr. 5-6

A Single Shard - Literature Kit Gr. 5-6
Title A Single Shard - Literature Kit Gr. 5-6 PDF eBook
Author Marie-Helen Goyetche
Publisher Classroom Complete Press
Total Pages 60
Release 2009-10-01
Genre Education
ISBN 1553198859

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Gain a sense of responsibility and knowing what it's like to have someone's fate in their hands. Our resource is great for quizzes, vocabulary and writing prompts. Predict what will happen between Tree-ear and Min, and whether Tree-ear will become a potter. Match characters to their actions in the story. Use words in a sentence to show its meaning. Describe how Tree-ear prepares the clay for Min, and how different the process would be today. Write the step-by-step instructions on Kang's new technique for making pottery. Compare Min and Kang's work in a Venn Diagram. Design a poster advertising Min's pottery. Find the cities from the novel on a setting map of Korea. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Set in 12th Century Korea, Tree-ear—an orphaned little boy—lives under a bridge with a disabled older friend and caretaker named Crane-man. Tree-ear is fascinated with a local potter named Min and dreams of creating his own ceramics. The trade of potter is unfortunately passed down from father to son, therefore Min can’t teach Tree-ear the trade. The Royal Emissary tours the village in search for a new potter for the palace. Min and Kang—another pottery-maker—compete for the honor. The emissary chooses Kang but tells Min that if he can create more work and bring it to Puyo, he will reconsider his choice. Now, Min’s fate rests in the hands of Tree-ear, who must deliver the pottery to the palace.

The Egypt Game - Literature Kit Gr. 5-6

The Egypt Game - Literature Kit Gr. 5-6
Title The Egypt Game - Literature Kit Gr. 5-6 PDF eBook
Author Nat Reed
Publisher Classroom Complete Press
Total Pages 60
Release 2006-12-01
Genre Education
ISBN 1553198719

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Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.