The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games
Title The Evolution of Fantasy Role-Playing Games PDF eBook
Author Michael J. Tresca
Publisher McFarland
Total Pages 239
Release 2014-01-10
Genre Games & Activities
ISBN 0786460091

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Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Dangerous Games

Dangerous Games
Title Dangerous Games PDF eBook
Author Joseph Laycock
Publisher Univ of California Press
Total Pages 364
Release 2015-02-12
Genre Religion
ISBN 0520284917

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The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Dungeons and Desktops

Dungeons and Desktops
Title Dungeons and Desktops PDF eBook
Author Matt Barton
Publisher A K PETERS
Total Pages 0
Release 2019
Genre Computer games
ISBN 9781138574670

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An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.

Fantasy Role Playing Games

Fantasy Role Playing Games
Title Fantasy Role Playing Games PDF eBook
Author John Eric Holmes
Publisher
Total Pages 232
Release 1981
Genre Fantasy games
ISBN

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A consumer's guide to the popular fantasy games such as Dungeons and Dragons.

The Elusive Shift

The Elusive Shift
Title The Elusive Shift PDF eBook
Author Jon Peterson
Publisher MIT Press
Total Pages 332
Release 2020-12-22
Genre Games & Activities
ISBN 0262360942

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How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games
Title A Guide to Japanese Role-Playing Games PDF eBook
Author Bitmap Books
Publisher
Total Pages 0
Release 2021-10-25
Genre
ISBN 9781838019143

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The Functions of Role-Playing Games

The Functions of Role-Playing Games
Title The Functions of Role-Playing Games PDF eBook
Author Sarah Lynne Bowman
Publisher McFarland
Total Pages 217
Release 2010-04-13
Genre Games & Activities
ISBN 0786455551

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This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.