The Daily Quest

The Daily Quest
Title The Daily Quest PDF eBook
Author Fox Lehjika
Publisher
Total Pages 168
Release 2018-12-15
Genre
ISBN 9781791765385

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Life on earth is a dichotomic gamble. Either we live, or we die. If we die, the equation is solved. But if we are alive, there are two possibilities: either we are happy, or we are unhappy. If we are happy, there are little things to worry about and few questions to ask. If we are unhappy, there two possibilities: either we get to work to reverse our misfortune, or we bow to the challenge. If we give up trying, we can just sit and wait for the nature to take care of us and relegate life concerns until eventually death comes. If we are resilient and keep fighting for a better life, there are two possibilities: either we choose to be constructive, or we engage in destructive schemes. In either situation, we find ourselves faced with many questions and few or no answers. Some questions raising hope, some others striking fear and uncertainty. If we find answers, some solve our problem with no collateral damage to ourselves and to others; some other go the other way. In both cases, these answers can be like medication; curing some patients and hurting others, and sometime bringing both cure and harm at the same time! In some instances, we intend to do good, just to end up with harmful results. In some other cases, ill intentions result in something good. In all these situations, one thing remains a constant; that is, nothing is certain and there is no guarantee that the next hour will find us in physical, mental, and emotional shape to face the next challenges or seize new opportunities. The search for such certainty is elusive, which makes it a Daily Quest. On the one hand, were there a onetime answer to these concerns, a onetime price could be paid, and the problem could be settled once and for all. But, just as these life pressing questions spawn at the time we wake up and follow us for the rest of the day, they need to be answered on daily basis, and the likely answers require a sustained daily exercise involving our body, mind, and heart. The purpose of this book is not to offer answers to the many life's questions. Rather, this essay presents and describes the natural and powerful, but often overlooked tools the nature has afforded us and which we need in our Daily Quest. These gears are the Power of concentrated thought, the power of critical thinking, and the power of prayer. They are intrinsically related to our physical body, our mind, and our emotions. Above all they are the links that connect us to our Inner Power, our God from within. To a certain extent, we all practice Concentration, Meditation, and Prayer. but not in a way to harness their tremendous transformative qualities. The author strongly believes that by systematizing the use of these tools in our daily life, we can enhance our ability to appreciate the dissonances of life and meet our challenges and opportunities with happiness and success. Therefore, this book will make sense to the reader only to the extent that s/he tries first hand the exercises here explained. Every effort is a step in a good direction. The Quest is an individual and a daily undertaking. If you can, be your own master!

Advances in Usability, User Experience, Wearable and Assistive Technology

Advances in Usability, User Experience, Wearable and Assistive Technology
Title Advances in Usability, User Experience, Wearable and Assistive Technology PDF eBook
Author Tareq Ahram
Publisher Springer Nature
Total Pages 940
Release 2020-07-01
Genre Technology & Engineering
ISBN 3030518280

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This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Solo Leveling, Vol. 1 (comic)

Solo Leveling, Vol. 1 (comic)
Title Solo Leveling, Vol. 1 (comic) PDF eBook
Author
Publisher Yen Press LLC
Total Pages 322
Release 2021-03-02
Genre Comics & Graphic Novels
ISBN 1975319443

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Known as the Weakest Hunter of All Mankind, E-rank hunter Jinwoo Sung’s contribution to raids amounts to trying not to get killed. Unfortunately, between his mother’s hospital bills, his sister’s tuition, and his own lack of job prospects, he has no choice but to continue to put his life on the line. So when an opportunity arises for a bigger payout, he takes it...only to come face-to-face with a being whose power outranks anything he’s ever seen! With the party leader missing an arm and the only healer a quivering mess, can Jinwoo somehow find them a way out?

Entertainment Computing -- ICEC 2009

Entertainment Computing -- ICEC 2009
Title Entertainment Computing -- ICEC 2009 PDF eBook
Author Stéphane Natkin
Publisher Springer Science & Business Media
Total Pages 355
Release 2009-08-28
Genre Computers
ISBN 3642040519

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This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Solo Leveling, Vol. 2 (novel)

Solo Leveling, Vol. 2 (novel)
Title Solo Leveling, Vol. 2 (novel) PDF eBook
Author Chugong
Publisher Yen Press LLC
Total Pages 313
Release 2021-06-22
Genre Fiction
ISBN 1975319303

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ARISE! Once dubbed the Weakest Hunter of All Mankind, Jinwoo is now…well, something else entirely. Armed with his mysterious system, he’s currently powerful enough to single-handedly clear dungeons that once would have proven life-threatening. He just has to ready himself to take on the Demon’s Castle—and what better way to do so than finishing a quest? Exclusive new weapons and skills from an assassin-class job may be just what Jinwoo needs… but the system seems to have other plans for him!

Solo Leveling, Vol. 1 (novel)

Solo Leveling, Vol. 1 (novel)
Title Solo Leveling, Vol. 1 (novel) PDF eBook
Author Chugong
Publisher Yen Press LLC
Total Pages 215
Release 2021-02-16
Genre Fiction
ISBN 1975319281

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THE WEAKEST HUNTER OF ALL MANKIND! E-rank hunter Jinwoo Sung has no money, no talent, and no prospects to speak of—and apparently, no luck, either! When he enters a hidden double dungeon one fateful day, he’s abandoned by his party and left to die at the hands of some of the most horrific monsters he’s ever encountered. But just before the last, fatal blow… PING! [Congratulations on becoming a Player.]

Games User Research

Games User Research
Title Games User Research PDF eBook
Author Anders Drachen
Publisher Oxford University Press
Total Pages 549
Release 2018
Genre Computers
ISBN 0198794843

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"games user research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field."--Back cover.