Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach
Title | Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach PDF eBook |
Author | Richardson, Martin |
Publisher | IGI Global |
Total Pages | 324 |
Release | 2013-12-31 |
Genre | Technology & Engineering |
ISBN | 146664933X |
"This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--
Spaces Mapped and Monstrous
Title | Spaces Mapped and Monstrous PDF eBook |
Author | Nick Jones |
Publisher | Columbia University Press |
Total Pages | 210 |
Release | 2020-04-21 |
Genre | Performing Arts |
ISBN | 0231550715 |
Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.
Three Dimensional Biomedical Imaging
Title | Three Dimensional Biomedical Imaging PDF eBook |
Author | Richard A. Robb |
Publisher | Wiley-VCH |
Total Pages | 344 |
Release | 1995 |
Genre | Nuclear magnetic resonance |
ISBN |
Synthesizes for basic scientists and medical practitioners in any discipline the fundamentals, principles, historical evolution, current methods, and practical applications of three-dimensional imaging in medicine and biology. Compares all the major approaches and their benefits and limitations, and discusses such elements as multimodal imaging, computers, processing and visualization, measurement, and interpretation. Highly illustrated, including over 50 color plates. Annotation copyright by Book News, Inc., Portland, OR
Document Image Processing for Scanning and Printing
Title | Document Image Processing for Scanning and Printing PDF eBook |
Author | Ilia V. Safonov |
Publisher | Springer |
Total Pages | 305 |
Release | 2019-03-25 |
Genre | Technology & Engineering |
ISBN | 3030053423 |
This book continues first one of the same authors “Adaptive Image Processing Algorithms for Printing” and presents methods and software solutions for copying and scanning various types of documents by conventional office equipment, offering techniques for correction of distortions and enhancement of scanned documents; techniques for automatic cropping and de-skew; approaches for segmentation of text and picture regions; documents classifiers; approach for vectorization of symbols by approximation of their contour by curves; methods for optimal compression of scanned documents, algorithm for stitching parts of large originals; copy-protection methods by microprinting and embedding of hidden information to hardcopy; algorithmic approach for toner saving. In addition, method for integral printing is considered. Described techniques operate in automatic mode thanks to machine learning or ingenious heuristics. Most the techniques presented have a low computational complexity and memory consumption due to they were designed for firmware of embedded systems or software drivers. The book reflects the authors’ practical experience in algorithm development for industrial R&D.
Three Dimensional Biomedical Imaging
Title | Three Dimensional Biomedical Imaging PDF eBook |
Author | Richard A. Robb |
Publisher | Springer |
Total Pages | 342 |
Release | 1985-03-27 |
Genre | Medical |
ISBN |
Trends in Music Information Seeking, Behavior, and Retrieval for Creativity
Title | Trends in Music Information Seeking, Behavior, and Retrieval for Creativity PDF eBook |
Author | Kostagiolas, Petros |
Publisher | IGI Global |
Total Pages | 388 |
Release | 2016-06-01 |
Genre | Business & Economics |
ISBN | 1522502718 |
In the literature of information science, a number of studies have been carried out attempting to model cognitive, affective, behavioral, and contextual factors associated with human information seeking and retrieval. On the other hand, only a few studies have addressed the exploration of creative thinking in music, focusing on understanding and describing individuals information seeking behavior during the creative process. Trends in Music Information Seeking, Behavior, and Retrieval for Creativity connects theoretical concepts in information seeking and behavior to the music creative process. This publication presents new research, case studies, surveys, and theories related to various aspects of information retrieval and the information seeking behavior of diverse scholarly and professional music communities. Music professionals, theorists, researchers, and students will find this publication an essential resource for their professional and research needs.
Contemporary Research on Intertextuality in Video Games
Title | Contemporary Research on Intertextuality in Video Games PDF eBook |
Author | Duret, Christophe |
Publisher | IGI Global |
Total Pages | 363 |
Release | 2016-06-16 |
Genre | Computers |
ISBN | 1522504788 |
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.