50 Math and Science Games for Leadership

50 Math and Science Games for Leadership
Title 50 Math and Science Games for Leadership PDF eBook
Author Seah Wee Khee
Publisher World Scientific
Total Pages 219
Release 2007
Genre Business & Economics
ISBN 9812708200

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Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.

Science Games

Science Games
Title Science Games PDF eBook
Author Julie Mauer
Publisher Teacher Created Resources
Total Pages 179
Release 2007-02-16
Genre Educational games
ISBN 1420683349

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Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.

Entertainment Science

Entertainment Science
Title Entertainment Science PDF eBook
Author Thorsten Hennig-Thurau
Publisher Springer
Total Pages 865
Release 2018-08-01
Genre Business & Economics
ISBN 3319892924

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The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge

Developing Life Skills Through Math & Science Games

Developing Life Skills Through Math & Science Games
Title Developing Life Skills Through Math & Science Games PDF eBook
Author Wee Khee Seah
Publisher World Scientific
Total Pages 221
Release 2013
Genre Reference
ISBN 9814439827

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Shaping character and life skills for our leaders of tomorrow has always been a challenging task. This exciting new book brings a new perspective to educating our young in a fun, exciting and engaging manner. High energy games that bring about both breadth and depth of discussion by the participants will inevitably develop their innate leadership potential and competency levels over time. These games are designed to be logistically minimal so that all can enjoy the games at any time.

50 Math and Science Games for Leadership

50 Math and Science Games for Leadership
Title 50 Math and Science Games for Leadership PDF eBook
Author Seah Wee Khee
Publisher World Scientific
Total Pages 219
Release 2007
Genre Mathematics
ISBN 9812706925

Download 50 Math and Science Games for Leadership Book in PDF, Epub and Kindle

Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.

Science Games and Puzzles, Grades 5 - 8

Science Games and Puzzles, Grades 5 - 8
Title Science Games and Puzzles, Grades 5 - 8 PDF eBook
Author Schyrlet Cameron
Publisher Mark Twain Media
Total Pages 99
Release 2012-01-03
Genre Juvenile Nonfiction
ISBN 1580376193

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This book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities.

Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces
Title Game Science in Hybrid Learning Spaces PDF eBook
Author Sylvester Arnab
Publisher Routledge
Total Pages 220
Release 2020-05-11
Genre Blended learning
ISBN 9781138239760

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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.