RPG Programming with XNA Game Studio 3.0

RPG Programming with XNA Game Studio 3.0
Title RPG Programming with XNA Game Studio 3.0 PDF eBook
Author Jim Perry
Publisher Jones & Bartlett Publishers
Total Pages 282
Release 2009-06-19
Genre Computers
ISBN 0763782858

Download RPG Programming with XNA Game Studio 3.0 Book in PDF, Epub and Kindle

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

RPG Programming with XNA Game Studio 3.0

RPG Programming with XNA Game Studio 3.0
Title RPG Programming with XNA Game Studio 3.0 PDF eBook
Author Jim Perry
Publisher Jones & Bartlett Learning
Total Pages 335
Release 2009-06-19
Genre Computers
ISBN 1449631509

Download RPG Programming with XNA Game Studio 3.0 Book in PDF, Epub and Kindle

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

RPG Programming with XNA Game Studio 3.0

RPG Programming with XNA Game Studio 3.0
Title RPG Programming with XNA Game Studio 3.0 PDF eBook
Author Perry
Publisher
Total Pages 316
Release 2009
Genre Internet games
ISBN

Download RPG Programming with XNA Game Studio 3.0 Book in PDF, Epub and Kindle

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft's XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support.

RPG Programming with XNA Game Studio 3.0

RPG Programming with XNA Game Studio 3.0
Title RPG Programming with XNA Game Studio 3.0 PDF eBook
Author Jim Perry
Publisher Jones & Bartlett Learning
Total Pages 316
Release 2009-06-23
Genre Computers
ISBN 9781598220650

Download RPG Programming with XNA Game Studio 3.0 Book in PDF, Epub and Kindle

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Essential XNA Game Studio 2.0 Programming

Essential XNA Game Studio 2.0 Programming
Title Essential XNA Game Studio 2.0 Programming PDF eBook
Author Jim Perry
Publisher Jones & Bartlett Learning
Total Pages 554
Release 2010-10-25
Genre Computers
ISBN 1449633609

Download Essential XNA Game Studio 2.0 Programming Book in PDF, Epub and Kindle

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

Professional XNA Programming

Professional XNA Programming
Title Professional XNA Programming PDF eBook
Author Benjamin Nitschke
Publisher John Wiley & Sons
Total Pages 602
Release 2008-02-26
Genre Computers
ISBN 0470261285

Download Professional XNA Programming Book in PDF, Epub and Kindle

Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Zune Game Development using XNA 3.0

Zune Game Development using XNA 3.0
Title Zune Game Development using XNA 3.0 PDF eBook
Author Dan Waters
Publisher Apress
Total Pages 421
Release 2010-08-03
Genre Computers
ISBN 1430218622

Download Zune Game Development using XNA 3.0 Book in PDF, Epub and Kindle

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.