Research Anthology on Game Design, Development, Usage, and Social Impact
Title | Research Anthology on Game Design, Development, Usage, and Social Impact PDF eBook |
Author | Information Resources Management Association |
Publisher | Information Science Reference |
Total Pages | 0 |
Release | 2022-10-07 |
Genre | Video games |
ISBN | 9781668475898 |
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Research Anthology on Game Design, Development, Usage, and Social Impact, VOL 1
Title | Research Anthology on Game Design, Development, Usage, and Social Impact, VOL 1 PDF eBook |
Author | Information R. . . Management Association |
Publisher | Research Anthology on Game Design, Development, Usage, and Social Impact |
Total Pages | 0 |
Release | 2022-10-07 |
Genre | |
ISBN | 9781668485613 |
Research Anthology on Game Design, Development, Usage, and Social Impact, VOL 4
Title | Research Anthology on Game Design, Development, Usage, and Social Impact, VOL 4 PDF eBook |
Author | Information R. . . Management Association |
Publisher | Research Anthology on Game Design, Development, Usage, and Social Impact |
Total Pages | 0 |
Release | 2022-10-07 |
Genre | |
ISBN | 9781668485644 |
Research Anthology on Game Design, Development, Usage, and Social Impact
Title | Research Anthology on Game Design, Development, Usage, and Social Impact PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Total Pages | 2034 |
Release | 2022-10-07 |
Genre | Computers |
ISBN | 1668475901 |
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Title | PDF eBook |
Author | |
Publisher | Springer Nature |
Total Pages | 467 |
Release | |
Genre | |
ISBN | 2384762451 |
Doing Things with Games
Title | Doing Things with Games PDF eBook |
Author | Lindsay D. Grace |
Publisher | CRC Press |
Total Pages | 192 |
Release | 2019-07-01 |
Genre | Computers |
ISBN | 0429771304 |
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
The Game Design Reader
Title | The Game Design Reader PDF eBook |
Author | Katie Salen Tekinbas |
Publisher | MIT Press |
Total Pages | 955 |
Release | 2005-11-23 |
Genre | Computers |
ISBN | 0262195364 |
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.