Ray Tracing from the Ground Up

Ray Tracing from the Ground Up
Title Ray Tracing from the Ground Up PDF eBook
Author Kevin Suffern
Publisher CRC Press
Total Pages 784
Release 2016-04-19
Genre Computers
ISBN 1439864349

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Ray Tracing from the Ground Up, Second Edition

Ray Tracing from the Ground Up, Second Edition
Title Ray Tracing from the Ground Up, Second Edition PDF eBook
Author Kevin Suffern
Publisher A K Peters Limited
Total Pages
Release 2014-07-01
Genre Computers
ISBN 9781466508484

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Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer. The authors explain all concepts and processes with the aid of hundreds of diagrams, ray-traced images, and sample code. A supporting website provides Java code and a Java version of the skeleton ray tracers. The text is suitable for computer graphics students as well as individual programmers who would like to learn ray tracing.

Ray Tracing from the Ground Up

Ray Tracing from the Ground Up
Title Ray Tracing from the Ground Up PDF eBook
Author Kevin Suffern
Publisher CRC Press
Total Pages 782
Release 2016-04-19
Genre Computers
ISBN 1498774709

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Ray Tracing Gems

Ray Tracing Gems
Title Ray Tracing Gems PDF eBook
Author Eric Haines
Publisher Apress
Total Pages 622
Release 2019-02-25
Genre Computers
ISBN 1484244273

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Real-Time Rendering

Real-Time Rendering
Title Real-Time Rendering PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Total Pages 1046
Release 2019-01-18
Genre Computers
ISBN 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Computer Graphics from Scratch

Computer Graphics from Scratch
Title Computer Graphics from Scratch PDF eBook
Author Gabriel Gambetta
Publisher No Starch Press
Total Pages 250
Release 2021-05-13
Genre Computers
ISBN 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

The Ray Tracer Challenge

The Ray Tracer Challenge
Title The Ray Tracer Challenge PDF eBook
Author Jamis Buck
Publisher
Total Pages 292
Release 2019
Genre Computers
ISBN 9781680502718

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Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.