Press Play

Press Play
Title Press Play PDF eBook
Author Eric Devine
Publisher Running Press
Total Pages 368
Release 2014-10-28
Genre Juvenile Fiction
ISBN 0762455535

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Booklist Top 10 Sports Books for Youth: 2015 Pound by sweaty pound, Greg Dunsmore's plan is working. Greg is steadily losing weight while gaining the material he needs to make the documentary that will get him into film school and away from the constant jeers of “Dun the Tun.” But when Greg captures footage of brutal and bloody hazing by his town's championship-winning lacrosse team, he knows he has evidence that could damage as much as it could save. And if the harm is to himself and his future, is revealing the truth worth the cost?

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Total Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Press and Play

Press and Play
Title Press and Play PDF eBook
Author
Publisher
Total Pages 14
Release 2019-07-04
Genre Animals
ISBN 9780241363249

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Go on a counting adventure with your favourite animals in this noisy board book for little ones. With six high-quality animal sounds to press and count, easy-to-grip tabbed pages, and lots of cute animals to meet, this interactive book will appeal to young children and encourage early learning skills. Give your child a head start before they start school with this fun and educational children's book. With this unique book children can count the animal sounds as they press each button. Learning to count abstract things such as sounds is part of the early years curriculum and this book lets your child practise this skill, getting them ready for school. Parents will love the other ways that this noisy book supports preschool learning; the tabs encourage little ones to turn the pages all by themselves, and joining in with the rhyme and copying the animal noises helps children get ready for reading. Children will love meeting the playful animals, including one tooting elephant squirting water, two oinking pigs splashing in the mud, and three lions playing chase. The lively pictures, together with the fun rhyme, ensure that children will be eager to return to this animal book again and again. Learning to count and name animals has never been so much fun!

Press Start to Play

Press Start to Play
Title Press Start to Play PDF eBook
Author Daniel H. Wilson
Publisher Vintage
Total Pages 530
Release 2015-08-18
Genre Fiction
ISBN 1101873302

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IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Press Play

Press Play
Title Press Play PDF eBook
Author Nifemi Aluko
Publisher
Total Pages 270
Release 2020-07-27
Genre Music
ISBN 9781641378284

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Music is the catalyst of change. From the beginning of time, music has been used to build community and empower people. Music is a strong force that has led movements; marched influential changemakers and innovators to rhythms that have shaped the world. In the 21st century, music continues to play a pivotal role in inspiring positive change and moving people to tackle some of the biggest social issues of our times. In Press Play: Music As A Catalyst For Change, you'll find answers to: How music helps solve problems The science behind how we respond to music How music can be used to build solutions that enhance the way people feel How to use music at different stages of our lives How music can help with finding identity and boosting our collective consciousness And much more Press Play explores stories and insights from Fela Kuti, Bob Marley, Jason Mayden, Seun Kuti, Kendrick Lamar, Rapsody, Wanlov The Kubolor, and many others. Music is a super-play-tool to radically galvanize global empowerment. Music inspires people to take action. Music encourages dialogue, curiosity, technological advancement, cooperation, and problem-solving. It is a lot more than just entertainment. It is an instrumental agent of change.

Noisy Animals

Noisy Animals
Title Noisy Animals PDF eBook
Author Libby Walden
Publisher Tiger Tales
Total Pages 12
Release 2020-09-22
Genre Juvenile Fiction
ISBN 1680106678

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Young readers will love to feel the different textures and hear the animal sounds in this interactive, sturdy board book designed for children ages 3 and up. Includes an on/off switch on the back cover to extend battery life. Touch, feel, and hear the animals in this interactive, sturdy board book. Young readers will love to explore this engaging book, packed with appealing photographs, fun facts, tactile textures, and exciting animal sounds! Press the touch-and-feels to hear five realistic animal sounds, with a button on the last page to play all five sounds again!

Transgression in Games and Play

Transgression in Games and Play
Title Transgression in Games and Play PDF eBook
Author Kristine Jorgensen
Publisher MIT Press
Total Pages 328
Release 2019-02-05
Genre Games & Activities
ISBN 026203865X

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Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman