Play Among Books

Play Among Books
Title Play Among Books PDF eBook
Author Miro Roman
Publisher Birkhäuser
Total Pages 528
Release 2021-12-06
Genre Architecture
ISBN 3035624054

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How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.

Play Between Worlds

Play Between Worlds
Title Play Between Worlds PDF eBook
Author T. L. Taylor
Publisher MIT Press
Total Pages 206
Release 2009-02-13
Genre Computers
ISBN 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

The Direction of Play

The Direction of Play
Title The Direction of Play PDF eBook
Author Takeo Kajiwara
Publisher
Total Pages 270
Release 1979
Genre Go (Game)
ISBN

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Among Our Books

Among Our Books
Title Among Our Books PDF eBook
Author Carnegie Library of Pittsburgh
Publisher
Total Pages 958
Release 1918
Genre Libraries
ISBN

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The Ohio Teacher

The Ohio Teacher
Title The Ohio Teacher PDF eBook
Author
Publisher
Total Pages 614
Release 1914
Genre Education
ISBN

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American Book Trade Manual

American Book Trade Manual
Title American Book Trade Manual PDF eBook
Author
Publisher
Total Pages 352
Release 1915
Genre Book collectors
ISBN

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Includes lists of publishers, booksellers and private book collectors.

Nature in Books

Nature in Books
Title Nature in Books PDF eBook
Author James Logie Robertson
Publisher
Total Pages 164
Release 1914
Genre Natural history in literature
ISBN

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