Pinball Games

Pinball Games
Title Pinball Games PDF eBook
Author George F. Eber
Publisher Trafford Publishing
Total Pages 383
Release 2010
Genre Biography & Autobiography
ISBN 1426924801

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When Erwin Leichter played the Tiger Rag in the sealed-off ghetto, his situation was not for a moment less serious, but he was buoyant with youth. Pinball Games, illustrated by the author, tells a story of survival, sometimes through luck, sometimes by daring action, of a group of Hungarian friends through the darkest days of World War II, and later, as they escape from Communist Hungary to the free world. After a youth marked by golden days on the Danube, the author and many of his classmates are drafted into "the white armbands"- labor battalions of Christian Jews. They jump for their lives from a train bound for the death camps, and eventually make their way back to Budapest to live through the Siege of Budapest, one of the longest and least written about sieges of World War II. With peace come more golden days on the Danube, but they are illusions: Stalin's "Communist Agenda" forces more escapes. The author, his stepmother, and his father, whose business had been among the first private businesses seized in Budapest, successfully navigate land mines and wire fences to reach the West. "There might be difficult days ahead but I knew those years that called forth the greatest effort of my life were over," writes George F. Eber. "At the time of our escape, the term Iron Curtain was rather newly coined. To me it still meant the great metal fire-curtain in the Budapest theatres of my youth. Now the Iron Curtain had fallen behind us on the theatre of the macabre."

The Complete Pinball Book

The Complete Pinball Book
Title The Complete Pinball Book PDF eBook
Author Marco Rossignoli
Publisher Schiffer Pub Limited
Total Pages 320
Release 2002
Genre Antiques & Collectibles
ISBN 9780764315862

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This fantastic book tells the detailed history of pinball games from the 1930s to the 1990s, including the evolution of all sorts of game features--from flippers and bumpers to sound, scoring, and tilt mechanisms--all immersed in the complex and magnificent artwork characteristic of pinball machines. Pinball manufacturing giants like Gottlieb, Williams, and Bally are well represented, in addition to several lesser-known and foreign manufacturers. With a listing of over 3,000 games built to date, statistics, updated pricing information, and over 900 color photographs (including close-ups, flyers, images of rare prototypes, and games never before seen in print), this is essential for the libraries of all pinball lovers. The pinball machine is here to stay--due in part to the exponential increase in the number of serious collectors and enthusiasts. What other modern amusement machine can boast a longevity of over 60 years, withstanding the test of time and ever-changing technology, while maintaining its instantly recognizable form? The rolling, bouncing silver ball, as unpredictable as the flip of a coin or even life itself, has kept up with cutting-edge advancements in electronics, mechanics, and even computers, to amuse and test the skill of players worldwide!

Twin Galaxies' Official Video Game & Pinball Book of World Records

Twin Galaxies' Official Video Game & Pinball Book of World Records
Title Twin Galaxies' Official Video Game & Pinball Book of World Records PDF eBook
Author Walter Day
Publisher Sunstar Publishing
Total Pages 996
Release 1998
Genre Games & Activities
ISBN

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Walter Day is the world's only electronic games referee. He runs the Twin Galaxies Intergalactic Scoreboard-the "official scoreboard for the world of video game and pinball playing." As the founder of organized video game playing, Day has judged contests and high scores submitted by arcades as far away as South Africa, Australia, Ireland and Japan. He has written the official rule book for video game and pinball playing sponsors two major contests every year to allow new players to enter the Official Video Game and Pinball Book of World Records.

Pinball Games

Pinball Games
Title Pinball Games PDF eBook
Author George F. Eber
Publisher Trafford Publishing
Total Pages 372
Release 2010-05-19
Genre Political Science
ISBN 1426936885

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When Erwin Leichter played the Tiger Rag in the sealed-off ghetto, his situation was not for a moment less serious, but he was buoyant with youth. Pinball Games, illustrated by the author, tells a story of survival, sometimes through luck, sometimes by daring action, of a group of Hungarian friends through the darkest days of World War II, and later, as they escape from Communist Hungary to the free world. After a youth marked by golden days on the Danube, the author and many of his classmates are drafted into "the white armbands" labor battalions of Christian Jews. They jump for their lives from a train bound for the death camps, and eventually make their way back to Budapest to live through the Siege of Budapest, one of the longest and least written about sieges of World War II. With peace come more golden days on the Danube, but they are illusions: Stalin's "Communist Agenda" forces more escapes. The author, his stepmother, and his father, whose business had been among the first private businesses seized in Budapest, successfully navigate land mines and wire fences to reach the West. "There might be difficult days ahead but I knew those years that called forth the greatest effort of my life were over," writes George F. Eber. "At the time of our escape, the term Iron Curtain was rather newly coined. To me it still meant the great metal fire-curtain in the Budapest theatres of my youth. Now the Iron Curtain had fallen behind us on the theatre of the macabre."

The Complete Pinball Book

The Complete Pinball Book
Title The Complete Pinball Book PDF eBook
Author Marco Rossignoli
Publisher Schiffer Publishing
Total Pages 0
Release 1999-12
Genre Pinball machines
ISBN 9780764310034

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The Encyclopedia of Arcade Video Games

The Encyclopedia of Arcade Video Games
Title The Encyclopedia of Arcade Video Games PDF eBook
Author Bill Kurtz
Publisher Schiffer Pub Limited
Total Pages 238
Release 2004
Genre Games
ISBN 9780764319259

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Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Creating Q*bert and Other Classic Video Arcade Games

Creating Q*bert and Other Classic Video Arcade Games
Title Creating Q*bert and Other Classic Video Arcade Games PDF eBook
Author Warren Davis
Publisher Santa Monica Press
Total Pages 236
Release 2022-01-11
Genre Games & Activities
ISBN 1595807853

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Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.