OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook
Title OpenGL 4.0 Shading Language Cookbook PDF eBook
Author David Wolff
Publisher Packt Publishing Ltd
Total Pages 564
Release 2011-07-26
Genre Computers
ISBN 1849514771

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Over 60 highly focused, practical recipes to maximize your OpenGL Shading language use.

OpenGL 4 Shading Language Cookbook, Second Edition

OpenGL 4 Shading Language Cookbook, Second Edition
Title OpenGL 4 Shading Language Cookbook, Second Edition PDF eBook
Author David Wolff
Publisher Packt Publishing Ltd
Total Pages 634
Release 2013-12-24
Genre Computers
ISBN 178216703X

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OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook
Title OpenGL 4.0 Shading Language Cookbook PDF eBook
Author David Wolff (informatyka)
Publisher
Total Pages 0
Release 2011
Genre
ISBN 9781849514767

Download OpenGL 4.0 Shading Language Cookbook Book in PDF, Epub and Kindle

Opengl 4 Shading Language Cookbook

Opengl 4 Shading Language Cookbook
Title Opengl 4 Shading Language Cookbook PDF eBook
Author David Wolff
Publisher Packt Pub Limited
Total Pages 394
Release 2013-12
Genre Computers
ISBN 9781782167020

Download Opengl 4 Shading Language Cookbook Book in PDF, Epub and Kindle

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook
Title OpenGL 4 Shading Language Cookbook PDF eBook
Author David Wolff
Publisher Packt Publishing Ltd
Total Pages 464
Release 2018-09-28
Genre Computers
ISBN 1789340667

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Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook
Title OpenGL 4 Shading Language Cookbook PDF eBook
Author David Wolff
Publisher
Total Pages 0
Release 2018
Genre
ISBN

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OpenGL Shading Language

OpenGL Shading Language
Title OpenGL Shading Language PDF eBook
Author Randi J. Rost
Publisher Pearson Education
Total Pages 839
Release 2009-07-13
Genre Computers
ISBN 0321669223

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OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.