Meta Morphing

Meta Morphing
Title Meta Morphing PDF eBook
Author Vivian Carol Sobchack
Publisher U of Minnesota Press
Total Pages 316
Release 2000
Genre Science
ISBN 9780816633197

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Two thousand years ago, Ovid asked his readers to imagine metamorphoses in which men and women became flowers and beasts. Today, before our cinema-savvy eyes, people melt and re-form as altogether new creatures: they "morph." This volume explores what digital morphing means -- both as a cultural practice specific to our times and as a link to a much broader history of images of human transformation. Meta-Morphing ranges over topics that include turn-of-the-century "quick-change" artists, Mesoamerican shamanic transformation, and cosmetic surgery; recent works such as Terminator 2, Star Trek: Deep Space Nine, Heavenly Creatures, and Forrest Gump; and the transformations imagined by Kafka, Proust, and Burroughs. The contributors look not only at the technical wizardry behind digital morphing, but also at the history and cultural concerns it expresses.

Advances in Conceptual Modeling. Recent Developments and New Directions

Advances in Conceptual Modeling. Recent Developments and New Directions
Title Advances in Conceptual Modeling. Recent Developments and New Directions PDF eBook
Author Olga De Troyer
Publisher Springer Science & Business Media
Total Pages 416
Release 2011-10-12
Genre Computers
ISBN 3642245730

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This book constitutes the refereed proceedings of workshops, held at the 30th International Conference on Conceptual Modeling, ER 2011, in Brussels, Belgium in October/November 2011. The 31 revised full papers presented together with 9 posters and demonstrations (out of 88 submissions) for the workshops and the 6 papers (out of 11 submissions) for the industrial track were carefully reviewed and selected. The papers are organized in sections on the workshops Web Information Systems Modeling (WISM); Modeling and Reasoning for Business Intelligence (MORE-BI); Software Variability Management (Variability@ER); Ontologies and Conceptual Modeling (Onto.Com); Semantic and Conceptual Issues in GIS (SeCoGIS); and Foundations and Practices of UML (FP-UML).

Cyborgs and Barbie Dolls

Cyborgs and Barbie Dolls
Title Cyborgs and Barbie Dolls PDF eBook
Author Kim Toffoletti
Publisher Bloomsbury Publishing
Total Pages 216
Release 2007-08-29
Genre Social Science
ISBN 0857711881

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Bringing a lively and accessible style to a complex subject, "Cyborgs and Barbie Dolls" explores the idea of the 'posthuman' and the ways in which it is represented in popular culture. Toffoletti explores images of the posthuman body from goth-rocker Marilyn Manson's digitally manipulated self-portraits to the famous TDK 'baby' adverts, and from the work of artist Patricia Piccinini to the curiously 'plastic' form of the ubiquitous Barbie doll, controversially rescued here from her negative image. Drawing on the work of thinkers including Baudrillard, Donna Haraway and Rosi Braidotti, "Cyborgs and Barbie Dolls" explores the nature of the human - and its ambiguous gender - in an age of biotechnologies and digital worlds.

Memory and popular film

Memory and popular film
Title Memory and popular film PDF eBook
Author Paul Grainge
Publisher Manchester University Press
Total Pages 272
Release 2018-07-30
Genre Performing Arts
ISBN 1526137534

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This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. One of the first books to put memory at the centre of analysis when exploring the relationship between film culture and the past. Provides a sustained, interdisciplinary perspective on memory and film from early cinema to the present, drawing from film studies, American studies and cultural studies. Adopts a resolutely cultural perspective and unlike psychoanalytic or formalist approaches to memory, explores questions of culture, power and identity. Contributes to the growing debate about the status and function of the past in cultural life and discourse, discussing issues of memory in film, and of film as memory. Considers such well known films as Forrest Gump, Pleasantville, and Jackie Brown.

Filming the Middle Ages

Filming the Middle Ages
Title Filming the Middle Ages PDF eBook
Author Bettina Bildhauer
Publisher Reaktion Books
Total Pages 266
Release 2013-06-01
Genre Art
ISBN 1861899270

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In this groundbreaking account of film history, Bettina Bildhauer shows how from the earliest silent films to recent blockbusters, medieval topics and plots have played an important but overlooked role in the development of cinema. Filming the Middle Ages is the first book to define medieval films as a group and trace their history from silent film in Weimar Germany to Hollywood and then to recent European co-productions. Bildhauer provides incisive new interpretations of classics like Murnau’s Faust and Eisenstein’s Alexander Nevsky, and she rediscovers some forgotten works like Douglas Sirk’s Sign of the Pagan and Asta Nielsen’s Hamlet. As Bildhauer explains, both art house films like The Seventh Seal and The Passion of Joan of Arc and popular films like Beowulf or The Da Vinci Code cleverly use the Middle Ages to challenge modern ideas of historical progress, to find alternatives to a print-dominated culture, and even to question what makes us human. Filming the Middle Ages pays special attention to medieval animated and detective films and provactively demonstrates that the invention of cinema itself is considered a return to the Middle Ages by many film theorists and film makers. Filming the Middle Ages is ideal reading for medievalists with a stake in the contemporary and film scholars with an interest in the distant past.

Cinematic Appeals

Cinematic Appeals
Title Cinematic Appeals PDF eBook
Author Ariel Rogers
Publisher Columbia University Press
Total Pages 353
Release 2013-10-22
Genre Performing Arts
ISBN 0231159161

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Cinematic Appeals follows the effect of technological innovation on the cinema experience, specifically the introduction of widescreen and stereoscopic 3D systems in the 1950s, the rise of digital cinema in the 1990s, and the transition to digital 3D since 2005. Widescreen films drew the spectator into the world of the screen, enabling larger-than-life close-ups of already larger-than-life actors. The technology fostered the illusion of physically entering a film, enhancing the semblance of realism. Alternatively, the digital era was less concerned with manipulating the viewer’s physical response and more with generating information flow, awe, disorientation, and the disintegration of spatial boundaries. This study ultimately shows how cinematic technology and the human experience shape and respond to each other over time. Films discussed include Elia Kazan’s East of Eden (1955), Star Wars: The Phantom Menace (1999), The Matrix (1999), and Thomas Vinterberg’s Dogme film The Celebration (1998).

Special Effects

Special Effects
Title Special Effects PDF eBook
Author Michele Pierson
Publisher Columbia University Press
Total Pages 243
Release 2002
Genre Performing Arts
ISBN 0231125623

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Moving from an exploration of 19th century popular science and magic to Hollywood science fiction cinema of our time, Pierson examines the history, advancements and connoisseurship of special effects.