Mathematics for Computer Graphics

Mathematics for Computer Graphics
Title Mathematics for Computer Graphics PDF eBook
Author John Vince
Publisher Springer Science & Business Media
Total Pages 251
Release 2005-12-19
Genre Computers
ISBN 1846282837

Download Mathematics for Computer Graphics Book in PDF, Epub and Kindle

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

3D Computer Graphics

3D Computer Graphics
Title 3D Computer Graphics PDF eBook
Author Samuel R. Buss
Publisher Cambridge University Press
Total Pages
Release 2003-05-19
Genre Computers
ISBN 1139440381

Download 3D Computer Graphics Book in PDF, Epub and Kindle

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Mathematical Tools in Computer Graphics with C# Implementations

Mathematical Tools in Computer Graphics with C# Implementations
Title Mathematical Tools in Computer Graphics with C# Implementations PDF eBook
Author Alexandre Hardy
Publisher World Scientific
Total Pages 494
Release 2008
Genre Computers
ISBN 9812791027

Download Mathematical Tools in Computer Graphics with C# Implementations Book in PDF, Epub and Kindle

Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.

Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics
Title Introduction to the Mathematics of Computer Graphics PDF eBook
Author Nathan Carter
Publisher American Mathematical Soc.
Total Pages 462
Release 2016-12-31
Genre Mathematics
ISBN 1614441227

Download Introduction to the Mathematics of Computer Graphics Book in PDF, Epub and Kindle

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Computer Graphics through Key Mathematics

Computer Graphics through Key Mathematics
Title Computer Graphics through Key Mathematics PDF eBook
Author Huw Jones
Publisher Springer Science & Business Media
Total Pages 358
Release 2012-12-06
Genre Computers
ISBN 1447102975

Download Computer Graphics through Key Mathematics Book in PDF, Epub and Kindle

This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '

Mathematics for Computer Graphics and Game Programming

Mathematics for Computer Graphics and Game Programming
Title Mathematics for Computer Graphics and Game Programming PDF eBook
Author D. P. Kothari
Publisher
Total Pages 0
Release 2019
Genre Computers
ISBN 9781683923565

Download Mathematics for Computer Graphics and Game Programming Book in PDF, Epub and Kindle

Original title: Computer graphics in mathematical approaches

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Title 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook
Author Fletcher Dunn
Publisher CRC Press
Total Pages 848
Release 2011-11-02
Genre Computers
ISBN 1568817231

Download 3D Math Primer for Graphics and Game Development, 2nd Edition Book in PDF, Epub and Kindle

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.