Mathematical Elements for Computer Graphics
Title | Mathematical Elements for Computer Graphics PDF eBook |
Author | David F. Rogers |
Publisher | McGraw-Hill Science, Engineering & Mathematics |
Total Pages | 648 |
Release | 1990 |
Genre | Computers |
ISBN |
This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
Procedural Elements for Computer Graphics
Title | Procedural Elements for Computer Graphics PDF eBook |
Author | David F. Rogers |
Publisher | |
Total Pages | 0 |
Release | 1985 |
Genre | Computer graphics |
ISBN |
Mathematics for Computer Graphics
Title | Mathematics for Computer Graphics PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Total Pages | 251 |
Release | 2005-12-19 |
Genre | Computers |
ISBN | 1846282837 |
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
3D Computer Graphics
Title | 3D Computer Graphics PDF eBook |
Author | Samuel R. Buss |
Publisher | Cambridge University Press |
Total Pages | 397 |
Release | 2003-05-19 |
Genre | Computers |
ISBN | 1139440381 |
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Fundamentals of Computer Graphics
Title | Fundamentals of Computer Graphics PDF eBook |
Author | Peter Shirley |
Publisher | CRC Press |
Total Pages | 784 |
Release | 2009-07-21 |
Genre | Computers |
ISBN | 1439865523 |
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
3D Math Primer for Graphics and Game Development, 2nd Edition
Title | 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook |
Author | Fletcher Dunn |
Publisher | CRC Press |
Total Pages | 848 |
Release | 2011-11-02 |
Genre | Computers |
ISBN | 1568817231 |
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Procedural Elements for Computer Graphics
Title | Procedural Elements for Computer Graphics PDF eBook |
Author | David F. Rogers |
Publisher | McGraw-Hill Science, Engineering & Mathematics |
Total Pages | 758 |
Release | 1998 |
Genre | Computer graphics |
ISBN |
This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.