Mastering Celtx

Mastering Celtx
Title Mastering Celtx PDF eBook
Author Terry Borst
Publisher Muska/Lipman
Total Pages 0
Release 2012
Genre Celtx (Computer file)
ISBN 9781435459014

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You'll learn all about:

Celtx

Celtx
Title Celtx PDF eBook
Author Ralph Roberts
Publisher Packt Publishing Ltd
Total Pages 557
Release 2011-03-14
Genre Computers
ISBN 184951383X

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Write and market Hollywood-perfect movie scripts the free way!

MultiMedia Modeling

MultiMedia Modeling
Title MultiMedia Modeling PDF eBook
Author Cathal Gurrin
Publisher Springer
Total Pages 449
Release 2014-01-02
Genre Computers
ISBN 3319041177

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The two-volume set LNCS 8325 and 8326 constitutes the thoroughly refereed proceedings of the 20th Anniversary International Conference on Multimedia Modeling, MMM 2014, held in Dublin, Ireland, in January 2014. The 46 revised regular papers, 11 short papers, and 9 demonstration papers were carefully reviewed and selected from 176 submissions. 28 special session papers and 6 papers from Video Browser Showdown workshop are also included in the proceedings. The papers included in these two volumes cover a diverse range of topics including: applications of multimedia modelling, interactive retrieval, image and video collections, 3D and augmented reality, temporal analysis of multimedia content, compression and streaming. Special session papers cover the following topics: Mediadrom: artful post-TV scenarios, MM analysis for surveillance video and security applications, 3D multimedia computing and modeling, social geo-media analytics and retrieval, multimedia hyperlinking and retrieval.

Mastering Manga Studio 5

Mastering Manga Studio 5
Title Mastering Manga Studio 5 PDF eBook
Author Liz Staley
Publisher Packt Publishing Ltd
Total Pages 421
Release 2013-09-24
Genre Computers
ISBN 1849697698

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Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.

Mastering the Art of Screenwriting & Storyboard

Mastering the Art of Screenwriting & Storyboard
Title Mastering the Art of Screenwriting & Storyboard PDF eBook
Author M.S. Gumelar
Publisher An1mage
Total Pages 290
Release 2024-03-07
Genre Antiques & Collectibles
ISBN

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Discover the enchantment of storytelling and unleash your creativity with “Mastering the Art of Screenwriting & Storyboard: From Words to Visuals or Animation and Movies.” Dive into the realm of scriptwriting, where each word wields the power to breathe life into your imagination. Set free your inner storyteller and embark on a journey to craft captivating scripts, explore story waveforms, rhythm, pacing, and create mesmerizing storyboards and shooting scripts. Immerse yourself in the secrets of screenwriting, master the art of loglines, and compile your shooting list as you unlock the tools to weave your unique tales. With this book as your guide, you’ll transform your ideas into visual wonders, leaving an indelible mark on the world of animation and movies. Let your creativity soar and embark on a cinematic adventure like never before.

End-to-End Game Development

End-to-End Game Development
Title End-to-End Game Development PDF eBook
Author Nick Iuppa
Publisher CRC Press
Total Pages 360
Release 2012-10-12
Genre Art
ISBN 1136137181

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You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Story and Simulations for Serious Games

Story and Simulations for Serious Games
Title Story and Simulations for Serious Games PDF eBook
Author Nick Iuppa
Publisher CRC Press
Total Pages 265
Release 2012-07-26
Genre Art
ISBN 1136142789

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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.