Play, Make, Create, A Process-Art Handbook

Play, Make, Create, A Process-Art Handbook
Title Play, Make, Create, A Process-Art Handbook PDF eBook
Author Meri Cherry
Publisher Quarry Books
Total Pages 160
Release 2019-06-11
Genre Juvenile Nonfiction
ISBN 1631597175

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Packed with joyful and educational art experiences for kids, Play, Make, Create offers fun and engaging imaginative activities focused on the fun and reward of creating, not just producing a final project. Founded in a process-based philosophy, this unique book includes more than 40 activities set up as invitations, or thoughtfully designed prompts to explore, create, and play. Author Meri Cherry has more than 20 years of teaching experience, and her blog (mericherry.com) has set the standard for meaningful and enriching process art experiences that are both manageable for parents, and appealing and fun for kids. Play, Make, Create begins with a guide for parents, teachers, and facilitators that discusses how to set up materials in an inviting way, how to present an activity and talk to kids about art, and how to stock the right materials for ongoing creativity. Also included are best-practice tips for clean-up, answers to frequently asked questions, and more. The book offers four types of creative invitations: Invitations to Explore (easy ideas for fun and play), Invitations to Create (open-ended, craft-based activities), Invitations to Play (sensory-based activities), and Big Projects (ongoing process-art activities). Most feature basic materials and tools (paper, inexpensive paints, pencils, glue) that require little setup. Among the projects and activities you’ll find: A collage project that takes a no-rules approach to creating with cut-out drawings and pictures. Ideas for building a science station that allow kids to experiment with kitchen cabinet supplies such as soap, measuring spoons, cotton balls, and baking soda. A prompt to draw a self-portrait, using a mirror (parents can draw themselves, too). Instructions for making homemade colored playdough. The activities in Play, Make, Create promote active, meaningful, and socially interactive learning. Children are encouraged to wonder, experiment, and use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem-solving skills. Get Play, Make, Create and give children the gift of creativity!

Design, Make, Play

Design, Make, Play
Title Design, Make, Play PDF eBook
Author Margaret Honey
Publisher Routledge
Total Pages 258
Release 2013-03-12
Genre Education
ISBN 1136265686

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Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.

Urban Play

Urban Play
Title Urban Play PDF eBook
Author Fabio Duarte
Publisher MIT Press
Total Pages 225
Release 2021-08-03
Genre Social Science
ISBN 0262362260

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Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Make and Play

Make and Play
Title Make and Play PDF eBook
Author Nosy Crow
Publisher Make and Play
Total Pages 30
Release 2019-06
Genre
ISBN 9781788004435

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Make your own 3D space scene with this board book of press-outs with hours of activity fun!

Make & Play

Make & Play
Title Make & Play PDF eBook
Author Krissy Ballinger
Publisher
Total Pages
Release 2020-09
Genre
ISBN 9780648173229

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KIDS! Who's ready to have fun and turn boring afternoons into hours of entertainment with recipes for natural DIY goodies like lip balm, bath bombs, puffy paint, chalk and goop, all while respecting our beautiful planet, and themselves? You are? YES - let's go! Featuring 40 easy-to-follow, natural and FUN recipes, Make & Play, Natural DIY Recipes for Kids is written for kids, tested by kids, and designed to be made by kids!Not only will they LOVE watching the fizzy bath bombs explode, and playing with the sticky spotty goop, but they'll have a blast during the DIY process. Whether they're aged 5 (with a little help) or 12, the kids are guaranteed to find hours of natural, planet (and human) friendly fun! With genuine respect for both people and planet at the forefront, Krissy Ballinger, mother of two and award-winning author of Naturally Inspired, Simple DIY Recipes for Body Care and Cleaning, provides a beautiful and inspiring selection of natural DIY recipes to excite and entertain children.

Design Make Play for Equity, Inclusion, and Agency

Design Make Play for Equity, Inclusion, and Agency
Title Design Make Play for Equity, Inclusion, and Agency PDF eBook
Author Harouna Ba
Publisher Routledge
Total Pages 230
Release 2021-08-17
Genre Education
ISBN 1351333143

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This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings. A follow-up to the popular book Design, Make, Play (2013), this volume combines new research, innovative case studies, and practical advice from the New York Hall of Science (NYSCI) to define and illustrate a vision for creative and immersive learning, focusing on STEM learning experiences that are truly equitable and inclusive, and that foster learners’ agency. Featuring contributions from program developers, facilitators, educators, exhibit designers, and researchers, the book provides real-world examples from informal and formal settings that fill the need for high-quality STEM learning opportunities that are accessible to all learners, including groups underrepresented in STEM education and careers. Chapters of the book describe strategies such as using narratives to make engineering learning more inclusive, engaging English language learners in digital design, focusing on whole-family learning, and introducing underserved students to computational thinking through an immersive computer game. This book offers both a challenge and a guide to all STEM educators in museums, science centers, and other informal and formal education settings who are seeking out ambitious and more equitable forms of engagement. With leading-edge research and practical advice, the book provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning.

Make-believe

Make-believe
Title Make-believe PDF eBook
Author Dorothy G. Singer
Publisher American Psychological Association (APA)
Total Pages 176
Release 2001
Genre Education
ISBN 9781557987174

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For parents and teachers, this work presents more than 100 games and activities to foster both the imagination and a sense of play in children aged two to five. It consists of an easy-to-follow manual format that contains narrative sections which discuss the importance of imaginative play in the development of: intelligence; communiation and vocabulary; social skills; problem-solving skills; creativity; physical strength and agility; and healthy self-esteem. The narrative sections are followed by activities related to the skill set under discussion.