Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Title Learning and Collaboration Technologies: Games and Virtual Environments for Learning PDF eBook
Author Panayiotis Zaphiris
Publisher Springer Nature
Total Pages 360
Release 2021-07-03
Genre Computers
ISBN 3030779432

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This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Title Learning and Collaboration Technologies: Games and Virtual Environments for Learning PDF eBook
Author Panayiotis Zaphiris
Publisher Springer
Total Pages 343
Release 2021-05-29
Genre Computers
ISBN 9783030779429

Download Learning and Collaboration Technologies: Games and Virtual Environments for Learning Book in PDF, Epub and Kindle

This two-volume set LNCS 12774 and 12775 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Title Learning and Collaboration Technologies: Games and Virtual Environments for Learning PDF eBook
Author Panayiotis Zaphiris
Publisher
Total Pages 0
Release 2021
Genre
ISBN 9783030779443

Download Learning and Collaboration Technologies: Games and Virtual Environments for Learning Book in PDF, Epub and Kindle

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
Title Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration PDF eBook
Author Panayiotis Zaphiris
Publisher Springer
Total Pages 389
Release 2019-07-10
Genre Computers
ISBN 3030218171

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This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Learning and Collaboration Technologies. Novel Technological Environments

Learning and Collaboration Technologies. Novel Technological Environments
Title Learning and Collaboration Technologies. Novel Technological Environments PDF eBook
Author Panayiotis Zaphiris
Publisher Springer Nature
Total Pages 348
Release 2022-06-16
Genre Computers
ISBN 3031056752

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Chapter “Developing a VR Tool to Support Repeat Pattern Design Learning ” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications
Title Virtual Learning Environments: Concepts, Methodologies, Tools and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Total Pages 1831
Release 2012-01-31
Genre Computers
ISBN 1466600128

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As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Title Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications PDF eBook
Author Maiga Chang
Publisher Springer Science & Business Media
Total Pages 582
Release 2011-08-19
Genre Education
ISBN 3642234550

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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.