Invitation to the Game
Title | Invitation to the Game PDF eBook |
Author | Monica Hughes |
Publisher | Simon and Schuster |
Total Pages | 198 |
Release | 1993-06 |
Genre | Juvenile Fiction |
ISBN | 0671866923 |
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Invitation to the Game
Title | Invitation to the Game PDF eBook |
Author | Monica Hughes |
Publisher | Turtleback Books |
Total Pages | 0 |
Release | 1993 |
Genre | Juvenile Fiction |
ISBN | 9780606053792 |
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Invitation to the Game
Title | Invitation to the Game PDF eBook |
Author | Monica Hughes |
Publisher | |
Total Pages | 183 |
Release | 1990 |
Genre | |
ISBN | 9780663585519 |
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
An Invitation to Pursuit-Evasion Games and Graph Theory
Title | An Invitation to Pursuit-Evasion Games and Graph Theory PDF eBook |
Author | Anthony Bonato |
Publisher | American Mathematical Society |
Total Pages | 254 |
Release | 2022-06-16 |
Genre | Mathematics |
ISBN | 1470467631 |
Graphs measure interactions between objects such as friendship links on Twitter, transactions between Bitcoin users, and the flow of energy in a food chain. While graphs statically represent interacting systems, they may also be used to model dynamic interactions. For example, imagine an invisible evader loose on a graph, leaving only behind breadcrumb clues to their whereabouts. You set out with pursuers of your own, seeking out the evader's location. Would you be able to detect their location? If so, then how many resources are needed for detection, and how fast can that happen? These basic-seeming questions point towards the broad conceptual framework of pursuit-evasion games played on graphs. Central to pursuit-evasion games on graphs is the idea of optimizing certain parameters, whether they are the cop number, burning number, or localization number, for example. This book would be excellent for a second course in graph theory at the undergraduate or graduate level. It surveys different areas in graph searching and highlights many fascinating topics intersecting classical graph theory, geometry, and combinatorial designs. Each chapter ends with approximately twenty exercises and five larger scale projects.
Invitation to Linear Programming and Game Theory
Title | Invitation to Linear Programming and Game Theory PDF eBook |
Author | David C. Vella |
Publisher | Cambridge University Press |
Total Pages | 543 |
Release | 2021-03-11 |
Genre | Business & Economics |
ISBN | 1108476252 |
Discover interplay between matrices, linear programming, and game theory at an introductory level, requiring only high school algebra and curiosity.
Invitation to the Game
Title | Invitation to the Game PDF eBook |
Author | Monica Hughes |
Publisher | Turtleback |
Total Pages | 183 |
Release | 1993-01 |
Genre | Juvenile Fiction |
ISBN | 9780606053792 |
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Creating Experiences in the Experience Economy
Title | Creating Experiences in the Experience Economy PDF eBook |
Author | Jon Sundbo |
Publisher | Edward Elgar Publishing |
Total Pages | 271 |
Release | 2008-01-01 |
Genre | Business & Economics |
ISBN | 1848444001 |
Creating Experiences in the Experience Economy focuses on the creation of experience from a business perspective. In doing so, the book establishes a more solid foundation for making better and more complex analyses of experience creation, paving the way for the development of analytically based and innovative experiences in experience firms and institutions. The contributors emphasise that experience creation is not an easy task with a straightforward formula and examine how marketed experiences are constructed, developed and innovated. Presenting diverse and innovative perspectives, the contributors discuss and present models for how experiences are designed, produced and distributed. With its cross-disciplinary approach to experience creation, this fascinating study will appeal to researchers and academics of business administration, services, culture and tourism.